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World

From Elona Wiki

A map of the world of Elona with notable locations marked

The world in which Elona takes place is known as Ilva, which is currently in its eleventh era, known as Sierre Terre. The game itself takes place in the region of North Tyris, which is ruled from Palmia by King Xabi and Queen Stersha. The region was also the location of an ancient civilization known as Nefia.

Other regions of the world include Yerles, Eulderna, Zanan and the Vindale Forest. Yerles and Eulderna are at war, with North Tyris often being caught in the crossfire. Zanan and the Elea of Vindale Forest are also at war, with rumors saying that the Vindale Forests are the source of the Etherwind.

Contents

[edit] Towns

  • Derphy: A hive of scum and villainy; infamous for its slave market and lack of law enforcement.
  • Lumiest: An island town notable for magic and the arts.
  • Noyel: A small village in the snowy regions. Those who have lost their way may find redemption at the church.
  • Palmia: The capital of the region; there's always a party going on here.
  • Port Kapul: All sorts of people pass through these ports and fighters from all over gather to fight in the arena.
  • Vernis: A mining town; kick back and enjoy a drink at the bar.
  • Yowyn: A small agricultural village known for the quality of its horses.
  • Larna: An isolated town at the top of a dangerous mountain.

[edit] Other areas

[edit] Deed buildings

These buildings belong to you and can be placed using the appropriate deeds.

  • Farm allows you to grow crops from seeds.
  • Dungeon is effectively a really large storage house.
  • Museum allows you to show off your collection of cards and figurines.
  • Ranch allows you to breed a creature.
  • Shop allows you to sell excess equipment.
  • Storage house is a small building where you can store items.

[edit] Dungeons

Dungeons are where you go to fight monsters for fame and glory (and the loot!).

When you step onto a dungeon, its name will displayed along with an approximate danger level. The danger level is a rough guide to the level of the monsters you will encounter on the first level; the level of the monsters increases with each level of the dungeon.

[edit] Unique dungeons

These dungeons are always located in a set place in the game world and most are related to a quest.

Danger Depth Boss
Lesimas 1 45 <Zeome> the false prophet; <Orphe> the chaos child
Puppy Cave 2 4 <Poppy> the little dog (friendly)
Yeek Cave 5 1 yeek chieftain
Tower of Fire 15 <Quruiza> the red-eyed Deceiver; <Corgan> the steel dragon
Ancient Castle 17 <Wyran> the lord of Ancient Castle
Pyramid 20 <Tuwen> the master of the Pyramid
Minotaur's Nest 23 <Ungaga> the minotaur king
Mountain Pass 25 4
Crypt of the Damned 25 <Issizzle> the dark abomination
Dragon's Nest 30 <Vesda> the fire dragon
The Void 50* Random every 5 levels
Fort of Chaos (Beast) 666 1 <Frisia> the cat queen
Fort of Chaos (Collapsed) 666 1 <Azzrssil> the impure
Fort of Chaos (Machine) 666 1 <Utima> the destroyer of Xeren

* The Void does not have an approximate danger level

[edit] Random dungeons

Random dungeons are the dungeons, forts, towers and forests that are randomly generated and destroyed throughout the game world; they are easily identifiable by their generic sprites and names.

Prefix Danger
Beginner's/Safe 1-4
Adventurer's/Exciting 5-9
Servant's/Dangerous 10-14
Shadow/Fearful 15-19
King's/Chaotic 20+

When you visit a random dungeon and leave without reaching the final level, the dungeon will be marked by a torch. If you reached the final level and defeated or failed to defeat the dungeon master, the dungeon will be marked with a crown.

[edit] Lord of the dungeon

On the last level of random dungeons, you will encounter the lord of the dungeon, or dungeon master, who is tougher version of a regular creature (i.e. a <creature>). The game picks the dungeon master much like any other creature, so you will usually encounter something appropriate to the level, but you could also encounter something that is rather easy or difficult to kill.

Killing the dungeon master is treated as a quest and, once you enter the final level, you only have one chance the kill the creature. If you are killed or leave the level, you will fail the quest, the lord will be removed and the dungeon will be marked as cleared.

When the lord is killed, regardless of whether you killed it or something else, you will be awarded some fame, your adventurer rank will increase and a scroll of return, chest and some items will spawn at your feet. Like most <creatures>, the dungeon master will usually drop a corpse, card and figurine.