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wizard
C13 14-wizard
Level 5 Norland Wizard
Attributes
Str: 12(Bad) Con: 12(Bad) Dex: 9(Bad)
Per: 13(Good) Lea: 14(Good) Wil: 24(Superb)
Mag: 25(Superb) Cha: 9(Bad)
Life: 100 Mana: 90 Speed: 77
Skills Weapon Proficiencies

Tactics: 5 (67%)
Two Hand: 5 (67%)
Healing: 6 (70%)
Shield: 5 (67%)
Heavy Armor: 6 (70%)
Medium Armor: 6 (70%)
Light Armor: 11 (111%)
Evasion: 6 (70%)
Stealth: 6 (70%)
Literacy: 8 (76%)
Memorization: 5 (67%)
Alchemy: 6 (70%)
Magic Capacity: 8 (76%)
Faith: 6 (70%)
Meditation: 6 (70%)
Casting: 11 (111%)
Magic Device: 7 (73%)
Control Magic: 5 (67%)

Long Sword: 6 (70%)
Axe: 6 (70%)
Martial Arts: 9 (105%)
Scythe: 6 (70%)
Blunt: 6 (70%)
Polearm: 6 (70%)
Stave: 10 (108%)
Short Sword: 9 (105%)
Bow: 6 (70%)
Crossbow: 6 (70%)
Throwing: 6 (70%)

Resistances

Fire: No Resist
Cold: No Resist
Lightning: No Resist
Darkness: No Resist
Mind: No Resist
Poison: No Resist

Nether: No Resist
Sound: No Resist
Nerve: No Resist
Chaos: No Resist
Magic: No Resist

wizard
C13 14-wizard-eplus
Level 5 Norland Wizard
Attributes
Str: 12(Bad) Con: 12(Bad) Dex: 9(Bad)
Per: 13(Good) Lea: 14(Good) Wil: 24(Superb)
Mag: 25(Superb) Cha: 9(Bad)
Life: 100 Mana: 90 Speed: 77
Skills Weapon Proficiencies

Tactics: 5 (67%)
Two Hand: 5 (67%)
Healing: 6 (70%)
Shield: 5 (67%)
Heavy Armor: 6 (70%)
Medium Armor: 6 (70%)
Light Armor: 11 (111%)
Evasion: 6 (70%)
Jeweler: 5 (67%)
Stealth: 6 (70%)
Literacy: 8 (76%)
Memorization: 5 (67%)
Alchemy: 6 (70%)
Magic Capacity: 8 (76%)
Faith: 6 (70%)
Meditation: 6 (70%)
Casting: 11 (111%)
Magic Device: 7 (73%)
Control Magic: 5 (67%)

Long Sword: 6 (70%)
Axe: 6 (70%)
Martial Arts: 9 (105%)
Scythe: 6 (70%)
Blunt: 6 (70%)
Polearm: 6 (70%)
Stave: 10 (108%)
Short Sword: 9 (105%)
Bow: 6 (70%)
Crossbow: 6 (70%)
Throwing: 6 (70%)
Firearm: 6 (70%)

Resistances

Fire: No Resist
Cold: No Resist
Lightning: No Resist
Darkness: No Resist
Mind: No Resist
Poison: No Resist

Nether: No Resist
Sound: No Resist
Nerve: No Resist
Chaos: No Resist
Magic: No Resist

Wizards are friendly NPCs. Some appear in towns as wizards and magic vendors; others appear randomly in museums and shops. The non-vendor ones which appear in town (usually in the same place as trainers and informers) will charge gold to identify items for you.

One also acts as the spell writer in the Mages' Guild in Lumiest. The spell writer is an employee at the mage's guild. At the spell writer, you reserve spellbooks, which you can buy later when the stock has been updated, though at 1.5 times the normal price. The spellbook level available for reservation appears to be dependent on the shop rank i.e., amount of money invested.

Magic PracticeEdit

In Elona+, versions 1.59 and later, the town wizards who identify items, also let you "Attend a magic practice". This will train the spells you currently know without consuming any Spell Stock, but still lowering their potential when the spell levels up. It costs at least 3 platinum, which increase as the sum of the levels of spells in the practiced category increases (though the exact formula is unknown). There are six different categories of magic to train, which exercise different spells:

  1. Sorcier (sic): Single target (dart/arrow/eye) and beam type offensive spells.
  2. Warlock: Area offensive spells. (ball/roar/storm/vortex/etc)
  3. Enchanter: Buffing and hexing spells.
  4. Healer: Healing spells.
  5. Shaman: Miscellaneous spells. (Oracle, summoning spells, mist of X spells, acid ground, and fire wall)
  6. Mage: Map related spells (moving around the map, modifying a map, magic map) and dimensional related spells (return and 4-Dimensional pocket).

MiscellaneousEdit

WishingEdit

  • cardwiz creates a card of wizard.
  • figurewiz creates a figurine of wizard.

CustomizationEdit

The sprite numbers for the wizard are 13 (male) and 14 (female).

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