Skill and skill potential are inherited from both race and class. Skills can be learned or improved at a trainer for platinum coins, and more rarely from wishing, or a scroll of gain attribute. Skills are governed by eight attributes: Charisma, Constitution, Dexterity, Learning, Magic, Perception, Strength, and Will.
Rate of LearningEdit
The learning rate (potential) decreases as you level the skill.
When learning skills using points on your character sheet, you gain experience equal to approximately (potential/1000) * 25 / ((skill level rounded down) + 6). This is accurate to within about 0.02 at worst, for a range of characters of different levels and stats (it cannot be correct, however, as for instance training a skill at 4.000, 120% always gives exactly 4.300, with both learning 2 and 5, and on a range of skills, meaning the gain is presumably deterministic). You then get the equivalent of one unit of training from a trainer in the skill (see Platinum coins).
Potential also affects how quickly you learn a skill via doing, and by reading out of textbooks.
Your potential in the skill drops every time you reach a new skill level, by the (current potential) / 10, rounded up, so 337->303, 307->276 for instance.
Based on these rules, starting from a level 4 skill with 120% potential (most starting skills are like this; new skills start at 1 with 50% potential). Since it only costs a few platinum coins to train new ones, it is advised that you train it via platinum coins, and leave the points from leveling up to invest in skills that are more expensive to train. Rough points investment for various levels, assuming you don't use PP and don't level the skill manually, is:
|Level||Points||Points to next||Potential after leveling|
See Platinum coins for a list of costs in PP if you level without points and use a trainer.
List of SkillsEdit
- Lock Picking
- Dual Wield
- Light Armor
- Disarm Trap
- Short Sword
|Strength||Tactics · Two Hand · Weight Lifting · Long Sword · Axe · Martial Arts · Scythe|
|Constitution||Healing · Mining · Shield · Heavy Armor · Medium Armor · Carpentry · Blunt · Polearm · Stave|
|Dexterity||Lock Picking · Dual Wield · Light Armor · Evasion · Tailoring · Pickpocket · Jeweler · Disarm Trap · Short Sword · Bow · Crossbow · Throwing|
|Perception||Stealth · Sense Quality · Detection · Fishing · Eye of Mind · Greater Evasion · Marksman · Firearm|
|Learning||Literacy · Memorization · Alchemy · Anatomy · Gardening · Cooking · Gene Engineer|
|Will||Magic Capacity · Faith · Traveling · Riding|
|Magic||Meditation · Casting · Magic Device · Control Magic|
|Charisma||Negotiation · Investing · Performer|
|Speed||Swimming · Traveling (Elona+)|