|Str:||Good 5-10||Con:||Good 5-10||Dex:||Slight 1-2|
|Per:||None 0||Lea:||None 0||Wil:||Slight 2-3|
|Mag:||None 0||Cha:||None 0|
- The Warrior. With working knowledge of all things stabby, bashy, choppy, and shooty, anything in a Warrior's hands is bad news for their enemies. No mere thug, they have knowledge of tactics to bring even the strongest down, and are trained early on to be comfortable in all kinds of armor and shields. Warriors are personification of the adage "If violence isn't working, you are obviously not using enough of it."
The Warrior starts out with a good advantage, as all manners of stabbity and whackity items can be found every time you turn a corner in a dungeon; his good constitution and strength also means that he can carry more things and survive longer in the beginning. However, towards the middle of the game he/she will start to lose out, since a great manner of enemies have ranged attacks (and in the case of the chaos mushroom, an attack that can confuse you no less;) and a good number of other foes have penalties imposed upon the character during melee combat. The Kamikaze Attack quest is when the drawbacks of a warrior are clearest, since while a melee character can wield ranged weapons, they are not particularly strong with them.
Another one of the ill effects of being melee-based is that the warrior will usually have to wade up to the big threatening monster to deal with it, which is not good if said big threatening monster have a powerful breath attack, can steal, or dishes out a special negative effect (such as stamina absorption) whenever they strike. Again, ranged attack is an option, but usually a secondary one.
Then again, the warrior as a melee-based character receives the best picks from the special artifacts (Diablo, Mournblade, Rankis, and Blood Moon, just to name a few) and so the warrior can dole out supreme levels of raw damage in due time. Just make sure you are immune to blinding and confusion.
Starting Equipment Edit
- a bronze weapon
- battle axe (1d13) 7.4s
- bardish (1d16+1) 7.0s
- halberd (2d8) 7.6s
- hammer (2d10) 8.4s
- claymore (3d5+1) 8.0s
- bronze helmet [0,1] 3.2s
- bronze small shield [0,1] 2.4s
- bronze breastplate [0,3] 9.0s
- a pair of bronze heavy boots [0,1] 1.9s
- a cloth girdle [1,0] 0.1s
- a metal stone (1d12) 2.0s
- 2 bottles of crim ale 0.1s
- 3 potions of cure minor wound 0.3s
- 4 rations 1.6s
- 8 cargoes of traveler's food 16.0s
In Elona+ There was added Class Feats, in which each class got a special bonus, the warrior got:
|[Onslaught]||Chance to deal an additional melee attack||Can trigger even if the player does not already have a chance of an additional melee attack from an item. (5%)|
|Warrior · Thief · Wizard · Farmer · Predator · Archer · Warmage · Tourist · Pianist · Gunner · Priest · Claymore|