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  • TankAirTuna

    Invokes

    February 11, 2016 by TankAirTuna

    While we're at it, why can't I add the list of invokes of available?

    Obviously, they're all limited to weapons. Decapitation is limited to melee weapons (when generated randomly), and Draw Shadow is limited to ranged weapons; all others can be recieved by any weapon.



    Id 'it invokes ...' ?? Weight? Chance of invoke 0 Element Scar 2000 1000 10
    1 Draw Shadow 2000 6000 50
    2 Nightmare 2000 1000 10
    3 Raging Roar 2000 800 12
    4 Chaos Ball 2000 600 12
    5 Lulwy's Trick 3000 400 2
    6 Dimensional Move 3000 1000 50
    7 Feather 3000 1000 2
    8 Lightning Breath 2000 1000 45
    9 Nerve Breath 2000 1000 45
    10 Nether Breath 2000 1000 45
    11 Divine Wisdom 3000 1000 4
    12 Holy Veil 3000 1000 4
    13 Hero 3000 1000 4
    14 Speed 3000 400 1
    15 Regeneration 3000 1000 3
    16 Holy Shield 3000 1000 2
    1…


















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  • TankAirTuna

    Enchantments

    February 10, 2016 by TankAirTuna

    Here be listing of all 68 enchantments items can have, sorted by rank. It's in another post because previous is already getting very big.


    Cursed items will recieve these.

    21 - causes random teleport

    45 - sucks blood of wielder

    46 - disturbs your growth

    47 - attracts monsters


    In the end, they're just not very useful.

    3 - decreases\improves your [skill]

    6 - maintains [stat]

    56 - catches signals from God

    59 - reveals religion


    1 - decreases\increases your [stat]

    7 - deals [element] damage

    9 - can be loaded with [ammo]

    22 - prevents you from teleporting

    23 - negates the effect of blindness

    25 - negates the effect of confusion

    26 - negates the effect of fear

    27 - negates the effect of sleep

    32 - floats you

    48 - prevents aliens from entering your body

    52 - decreases …




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  • TankAirTuna

    Item generation

    February 8, 2016 by TankAirTuna

    This is what blog posts are, right?

    So, item generation. Quite complex procedure that devolves into a few gosubs, vars and much headache. Here I will describe results of my continuing attemps to uncover mechanic behind all this. I don't understand what I'm doing about quarter of time, so there can be and probably will be mistakes.

    1. deffunc itemcreate int prm_518, int prm_519, int prm_520, int prm_521, int prm_522

    Here, prm_519 is ID of item (it'll get written into inv.s1 on offset 12, or var_99(3, id)), prm_520 is x coordinate, and prm_521 is y coordinate. prm_518 and prm_522... do something.

    In the start, nothing important happens before moving on to label_1897.


    For most of equipment, if rnd(5000) is less than your luck, var_580, responsible fo…


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