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Tut-sprite-icon
This tutorial shows a couple of easy ways to get good-quality sprites out of Elona for use in the wiki (good quality= PNG with transparent background). To follow this tutorial, all you need is a raster-image editing program with a selection tool (e.g. Photoshop, Fireworks, GIMP etc.) Support for grids and index transparency are helpful but optional. (For alternative methods, check out the Comments section.)

Opening the source file

First we want to get the same source file that Elona itself is using to display the sprite in the game.

  • Character sprite: your-elona-install\graphic\character.bmp
  • Item sprite: your-elona-install\graphic\item.bmp
  • Portrait: your-elona-install\graphic\face1.bmp
 ! Here we deal with character sprites only. Principles are the same for all, only dimensions are different.


Next, open the source file (in this case, character.bmp) in your favorite image editor. At this point, you can also enable grids if your program supports it. If not, you can download this premade 48x48px grid (align it to the top left of the image)

Tut-sprite01
Original character.bmp spritesheet with and without the 48x48px grid


Fireworks
  • View -> Grid -> Show Grid (Ctrl+Alt+G), Snap to Gird (Ctrl+Alt+Shift+G)
  • Edit -> Preferences -> Guides and Grids (Grid settings: 48x48)
Photoshop
  • View -> Show -> Grid (Ctrl+')
  • Edit -> Preferences -> Guide, Grid and Slices: Gridline every 48 pixels (subdivision=1)

Sprite preparation

Finding the sprite

There are nearly a thousand sprites on the source image, so finding the one you need could take some time. There are 33 sprites in one row, and 25 rows altogether. Sprites for more recent creatures tend to be near the bottom of the image. If you already know the sprite ID either from the wiki or from the game itself, you can use this premade set of spriteID labels (align it to the top left of the image).


Tut-sprite02
The grid and SpriteID labels make it easy to find a particular sprite.


Cutting the sprite

Crop the image to contain just the sprite, or use the rectangular select (Marquee) tool around your target sprite and copy it into an new document. Grids are a big help here, especially if you turned on Snap:


Tut-sprite03
Selecting a single sprite (Xabi) with the Marquee tool in Fireworks


Isolating the sprite

There are two easy ways to remove the black background:

  • Magic Wand tool: set its Tolerance to a low value and its Edge to 'Hard', then click anywhere in the black area. Hit Delete to erase the selection (suitable for simple-shaped sprites).

Tut-sprite04
Selecting and deleting the background with the Magic Wand in Fireworks


  • Index transparency: set your program to treat the pure black color (#000000) as transparent. Especially useful for the occasional complex-shaped sprite with many smaller transparent areas inside and outside the shape. Few programs support this on the PNG level (e.g. Fireworks); for most it's available on GIFs only.

Exporting the sprite

Now that we have that backgroundless, perfectly cropped 48x48px or 48x96px sprite, it's time for export! Just need to make sure that the file is still a transparent PNG.

Fireworks
  • File -> Image Preview (Ctrl+Shift+X)
  • Format -> PNG8 (with index transparency, no matte) or PNG32 (no matte).
  • Palette -> Exact (if a warning about 256+ colors in PNG8 pops up, choose the PNG32 format in the previous step.)

Tut-sprite05
Exporting a PNG of the islated sprite, with index transparency in Fireworks


Photoshop
  • File -> Save for Web & Devices (Ctrl+Shift+Alt+S)
  • Format -> PNG8 (transparent, no matte) or PNG24 (transparent, no matte).

Sprite usage in the Wiki

Uploading the sprite

The image upload button is almost everywhere on the wiki. Look for it in the right column below the Photos section, or right inside the article editor, under Add Features and Media (also in the right column). You need to be a registered member to upload pics to wikia.

Using the sprite in articles

  • Character sprite goes into the Statbox template: |sprite=yourspritename.png
  • Portrait sprite goes into the Statbox template: |portrait=yourspritename.png
  • Item sprite goes into the text body (at the beginning): [[File:yourspritename.png|left]]

Related Stuff


 ? Is your method different? Something wrong, or know a handy shortcut? Write in the comments!

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