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For a monster of the same name, see Tourist (NPC).
Attribute Bonuses
Icon-strengthStr: None 0 Icon-constitutionCon: None 0 Icon-dexterityDex: None 0
Icon-perceptionPer: None 0 Icon-learningLea: None 0 Icon-willWil: None 0
Icon-magicMag: None 0 Icon-charismaCha: None 0
Starting Skills

Traveling (1.14)

The Tourist. They have no strengths, they have no weaknesses. They don't have anything really. Oh they can fish, I'll give you that, but if you want a real challenge to build something from the ground up, this is the way to go. After all, you have to teach them everything. Only for those who have a good amount of time to spare. You can even write your own motto if you want.

They are not kidding when they say you have nothing, you have to start from scratch, no skills other than fishing, no weapon proficiencies, no weapons. But you level up easy because of traveling. Not really recommended for anything unless you want to start with no direction of development.

Ehekatl is recommended as a god, easy to appease as a fisherman and luck will not decide your class.

Starting Equipment Edit

  • 2 bottles of crim ale
  • 3 potions of cure minor wound
  • 4 rations
  • 8 cargos of traveler's food

Notes Edit

  • Yerles and Eulderna do not start with the 3 potions of cure minor wound

Class FeatEdit

In Elona+ There was added Class Feats, in which each class got a special bonus, the Tourist got:

Name Effect Remarks
[Insecurity] Higher loss of gold from thieves and thief events

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