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Throwing

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Throwing is a dexterity based weapon proficiency used when fighting with thrown weapons. Throwing also improves your accuracy when throwing other items, such as potions or monster balls.

All thrown weapons have a single die of damage, however all except the stone have very useful other effects.

In order to fire a thrown weapon, your ammo slot must be empty. See Ranged Weapons for distance modifiers.

Types of thrown weaponsEdit

Sprite Name Damage Notes
Grenade
grenade varies basic weapon, invokes grenade (sound damage to a 3x3 area)
Panties
panty varies basic weapon, deals mind damage (causes confusion)
Shuriken
shuriken varies basic weapon, deals cut damage (causes bleeding)
Stone
stone varies basic weapon, always made of metal
Precious weapons
I76-Kill Kill Piano
Kill Kill Piano 1d112 rare reward for performing during Party Time! quests
I630-Shenas Panty
Shena's Panty 1d47+4 panty, randomly wielded by nobles
Stone
Vanilla Rock 1d42 randomly wielded by rock throwers
Elona+ basic weapons
Rock-eplus
rock varies always made of metal
Elona+ precious weapons
GerberaCross
Gerbera Cross 1d60 shuriken dropped by <Eila>the fugitive Kunoichi after completion of the Rule of Ninja level 110 quest
I701-Kaneituuhou
Kaneituuhou 1d5+10 reward for worshipping Yacatect of Wealth
I44-Nightmare
Nightmare 2d10+10 randomly wielded by Knight enemies
SlashJoker
Slash Joker 1d10+10 shuriken, randomly wielded by diabolic clowns
StoneCoin
Stone Coin 1d400+32 wielded by <Hyper Yacatect>
NovaGrenade
Nova Grenade 1d10 grenade, randomly wielded by Yerles conbat planes

Trained skillEdit

All characters begin with 4 levels and 120% potential in Throwing.

RacesEdit

ClassesEdit

WishingEdit

  • #owi will increase Throwing by 1 level and train its potential.

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