Fandom

Elona Wiki

Elona+ 1.66 (updated 3/17)

  • Downloads
    https://www.axfc.net/u/3785795.zip (How to download from Axfc)
    https://www.dropbox.com/sh/rjtmd247d6c6uma/ZCkmq9DI6J (Usually slower to update)


    Please backup your save file before using this.
    Changelog (E)

    [Changes and additions]
    
    • The armour equipped by NPCs will now be +enhanced depending on their starting level like their weapon currently is. This will not apply to summoned NPCs and NPCs outside Nefias though.
    • Equipment increase in price with their +enhance value. Enhanced equipment have the same chance of dropping [from kills] as miracle-quality equipment. The chance for enhanced miracle equipment to drop is even higher. Be sure to leave some space in your inventory so that you can pick these equipment up.
    • Reduced the multiplier on sales at player shops specialized in equipment from 2 times to 1.5 times.
    • Greatly reduced the delay between refresh ticks for generating fertilizer on farms and well as the Rubbing and milking cooldowns on the ranch from 120 hours to 24 hours. For existing saves, the new cooldown will take effect after the next fertilizer generation/Rubbing/milking. There is still the minimum 24 hours delay between crop growth [ticks] and generation/breeding of ranch animals. However, the number of chances that crops get to grow over a period of a few days has been doubled, and the chance of ranch animal breeding/produce spawning has been quadrupled.
    • Amount of money rewarded for clearing Nefias (and their individual floors) was way too much, so it has been significantly reduced.
    • Added just a few pieces of info that the tutorial facility was lacking.
    • Added 1 new unique NPC in the tutorial facility who will give you an item if you meet the requirement.
    • Slightly reduced the fee for attending the Seminar. This is as low as it will go so that players will pay attention to the content.
    • Changed the portraits of 4 unique NPCs added in 1.65. Middle-age wizards are kind of hard to draw...
    • Added 2 new red books.
    • Made categories of instruments produce different "♪" [speech bubbles]. Some of them were kind of hard to illustrate as text, so these might change in the future.
    • Performing and harvesting quests will now automatically end if you leave the map. (The quests will be cleared if you meet the quotas.) Added an exit for the Party Time! map at the bottom.
    • Changed appearance rates and added more unique NPCs to the list that will appear in Party Time!. There is now a difference between North and South Tyris in terms of the NPCs that will appear, and people who shouldn't be together will no longer appear at the same location.
    • Greatly increased the chance of satisfying the audience when Fascination Dance succeeds.
    • Preaching special action will now please the audience and award points.
    • When characters with the spell multi-casting bit flag defeat an enemy with dart-type spells, they will no longer immediately search for the next target and shoot the remaining dart spells at it.
    • Disturbance special action no longer activates when used on a target that does not use gauge attacks. The animation has also been sped up, and the log will describe who used Disturbance on which target.
    • Made some South Tyris towns have more/less of certain types of quests.
    • Digging town walls will yield gold bars as well as gold pieces.
    • Reduce the amount of nutrition that the goose needs to lay platinum pieces. Yacatect's gem stone now gives 10-25pp (depending on Faith skill level).
    • Increased the limit on number of handmade chocolate that you can make [per year] from 3 to 10. However, they no longer heal, and their effect on Impress has been reduced.
    • Pets being ridden will now have their HP bar colour change when they are not hungry.
    • Rod of alchemy and energy crystal of matrix no longer work on items marked as important.
    • When NPCs attempt to use Shadow Step, Run Wildly, ZinlaiKyaku, or Clash Rush on a target out of sight, it will now become a regular movement instead of attack.
    • Changed the colour of some wall tiles in the Act III main dungeon.
    • The log now displays if bomb rocks are idling or in combat, so keep an eye on it. Cluster bomb rock also no longer uses Draw Shadow, and will approach its target with regular movement. As such, they are no longer something that you have to prepare for in advance and are now quite avoidable.
    • Eye of brainwashing special action now has a visual effect only when the target fails to resist. If the target is the player, the attribute used to resist is now Will instead of Charisma. If the target is an NPC, (Impress + player's Charisma) will be rolled against (50 + attacker's Charisma) to resist.
    • There is a feature in vanilla Elona where breath attacks do not work on tiles outside a radius centred on the player. This means that all breath attacks outside used to be just a wasted [turn]. This has been changed so that breath attacks will work outside that radius.
    • The equipment that NPCs spawn with and rare drops that have a 1/100 chance of getting generated or less now have 5-20 times the rate of getting generated. However, there is a trigger that decides if they will get generated, and this has a 1/4 chance of being turned on at the start of each day. Once [a rare piece of artifact equipment or rare drop] spawns, this trigger is turned off. These items will never drop/spawn when the trigger is off.
    • <Oti-Tubaki>, <Hero's cloak>, plank of Carneades, and <Nightmare> will now get randomly generated. They are unaffected by the aforementioned trigger.
    • The <Stradivarius> is now available for purchase with music tickets.
    [Fixes]
    
    • Fixed some descriptions.
    • Fixed the log not describing who used a breath attack for breath attacks used within sight.
    • Fixed an NPC added in 1.65 not being marked as unique, causing it to get randomly generated and not speak its unique NPC lines. If this NPC is already generated in a save file from a previous version, the game will automatically mark it as unique when you enter the border map.
    • Fixed the deck image of an NPC added in 1.65 (not the aforementioned).
    • Fixed sprites for female chickens not getting used.
    • Fixed exchange items (NB: music tickets/small medals?) in player shops not getting categorized as sellable items.
    • Fixed vomiting when Alchemical Rain is use and generating a vomit causing the current Alchemical Rain to apply the blessed/cursed status of the vomit [to the remaining hits].
    • Fixed getting hit by cut damage counter when using Distant Attack adjacent to the target.
    • Fixed custom dungeon deed map name getting reset to the default when you exit the map by walking off the map edges.
    • Fixed challenge-type hunting quests not getting cleared after defeating the quest target if the same type of monster has been summoned (by necromancy or otherwise) on the map.

    Detailed changelog (E) Beware of spoilers?

    1.66: detailed changelog

    [New NPC]
    
    • <Karata> the seminar mascot
      • Level 45 metal. Not suitable for riding, metal, immune to elemental attacks.
      • Voracity Fang on low health.
      • Will ask 4 questions based on the current seminar (3 questions if there are joke answers.)
      • [Answer them correctly] and he will give you an item. (And only one, even if the day changes.)
    [Party Time! unique NPC appearances]
    
    • North Tyris
      • Either Loyter or Whom dwell in the vanity (Loyter will appear 100% of the time at certain points in the main quest).
      • Mia, Shena, and Gilbert are guaranteed to appear.
      • One of the following groups will appear:
        • <Part time worker> the red sword + Karata
        • Mito + Ajetalio
        • Cresce
      • Each of the following has a 20% chance of appearing:
        • Raphael, Renton, Strance scientist, Lomias, and Larnneire
        • Marka joins the list in mid-Act III.
    • South Tyris
      • One of Lomias, Larnneire, or vanity is guaranteed to appear. (Whom dwell in vanity becomes Vessel during the main quest, and will not appear in the beginning of Act III).
      • One of Stoke, Mefan, or Zisilion is guaranteed to appear.
      • New citizen (NB: Laie the citizen) is guaranteed to appear after the corresponding sub quest is completed.
      • Each of the following has a 20% chance of appearing:
        • Caim, Zernard, The leopard warrior, Silvia, and Arma.
        • Melget joins the list in mid-Act III.
    [Bias in South Tyris town board quests]
    
    • Kurualm has a high chance of generating delivery quests.
    • Ludus has a high chance of generating harvest quests, but not as high as Yowyn.
    • Arcbelc has a high chance of generating performing quests.

    Partial changelog for next version

    [Changes and additions]
    
    • Multiplied the spawn rate of rare items that had their chance of spawning increased in 1.66 by 1 to 2 times. There will also be a counter that depends on the number of turns passed that is separate from the spawn rate. The value of this counter will increase with the number of turns passed after loading a save (auto-turns do not count), and rare items will not spawn until this counter exceeds a threshold. The counter will not decrease after a rare item spawns. By increasing this counter, you will be able to maintain a rare item spawning rate that exceeds what it originally was. Loading the game will reset it.
    • The aforementioned trigger will also affect wish occurrences from quaffing wells.
    • The aforementioned trigger will also affect spawn rate of living weapons.
    • Changed the effect of scrolls of inferior material, change material, and superior material. These scrolls will cycle through their respective lists of material one by one. If the material of the target item is not in the list of material for that particular scroll, then the scroll will start from the beginning of the list. If the material of the target item is in the list, then the scroll will change the material to the next one in its list. There are some materials in the list that will be skipped unless the scroll is blessed. Furniture will also no longer become wooden when certain light materials are picked.
    • Quintupled the spawn rate of material kits (i.e. it is now 1/4 that of a scroll of superior material).
    • Implemented an item that can maximize the stats of a piece of equipment within its allowed range. It spawns as frequently as empty bottles and first aid kits.
    • Gavela now lets you add the body part of your choice instead of a random part. The amount of Life taken away depends on the body part added.
    [Fixes]
    
    • Fixed gold pieces for defeating Nefia bosses getting spawned at a random coordinate on the same map.
    • Fixed the "Loyter or vanity" Party Time! spawning rule not working.
    [About the counter]
    
    • This counter will increase by 1 for every 5 player turns, not including auto-turns and turns spent on the world map. If the counter is 50 or below, then the rare item spawn check will fail. Upper limit is 100.
      • Base spawn rate x counter-dependent spawn multiplier = final spawn rate
      • For example, a rabbit's tail with a base spawn rate of 1/20 would have the following final spawn rates:
      • Counter is 50 or below: spawn check fails, final spawn rate 0.
      • Counter is 51-55: spawn multiplier is 1/10, final spawn rate 1/200. (Same as vanilla Elona.)
      • Counter is 55-60: spawn multiplier is 2/10, final spawn rate 2/200.
      • Counter is 61-65: spawn multiplier is 3/10, final spawn rate 3/200.
      • Counter is 66-70: spawn multiplier is 4/10, final spawn rate 4/200.
      • Counter is 71-75: spawn multiplier is 5/10, final spawn rate 5/200.
      • Counter is 76-80: spawn multiplier is 6/10, final spawn rate 6/200.
      • Counter is 81-85: spawn multiplier is 7/10, final spawn rate 7/200.
      • Counter is 86-90: spawn multiplier is 8/10, final spawn rate 8/200.
      • Counter is 91-95: spawn multiplier is 9/10, final spawn rate 9/200.
      • Counter is 96-100: spawn multiplier is 10/10, final spawn rate 10/200. (Spawn rate is 10 times that of vanilla Elona.)
      • If players have the time to waste 255 turns walking around every time they save scum, then wouldn't they find it more productive to keep the counter high and play normally? All they have to do is explore a Nefia or do some quests in town and they would reach it. Even if they are trying to get a particular item, playing normally is still better because they can also obtain other items while they're at it. As long as they don't give up, that is. But even if they do give up and start playing normally, that counter will accumulate anyway.
      • If spawn rate were simply set to 5 times that of vanilla, then items would have a lower spawning rate while the counter is low. That's why it increases by 1/5 gradually. On average, spawn rates are 5 times higher.

    Some stuff about the save scumming penalty.


    Here's what Ano says about rare drops and save scumming:

    I'm developing the game with the idea in mind that rare drops are a lucky find, and not something obtained through arduous grinding.

    I, for one, would not find a game fun if it requires you do to that for a rare item that you need. At best, it would only be a sense of relief when I finally find that item after mindless repetitive farming. If that's your kind of thing, then I'm afraid we're never going to see eye to eye on this. Also, the game mode with the penalty for save scumming is for those with self-control, and the past and upcoming changes are for those without.
    The first point in next version's changelog has been edited... at least four times? on Ano's blog at the time of writing. It's kind of interesting how balance changes are still being made, so I'm saving the revisions here. Earlier ones are at the top. First one is missing.
    1. The rare drop trigger now has a 50% of remaining on after a rare item spawns. However, when you load a save it has a 10% chance of turning off and the game will also do a hidden auto-save. It won't affect players who don't save scum.
    2. Halved the spawn rate of rare items that had their chance of spawning increased in 1.66. The rare drop trigger will now always turn on when the day changes, and will remain on even after a rare item spawns or the day changes. However, when you load a save it has a 15% chance of turning off and the game will also do a hidden auto-save. It won't affect players who don't keep loading their saves.
    3. Multiplied the spawn rate of rare items that had their chance of spawning increased in 1.66 by 1 to 2 times. There will also be a counter that depends on the number of turns passed that is separate from the spawn rate. The value of this counter will increase with the number of turns passed after loading a save (auto-turns do not count), and rare items will not spawn until this counter exceeds a threshold. The counter will not decrease after a rare item spawns. By increasing this counter, you will be able to maintain a rare item spawning rate that exceeds what it originally was. Loading the game will reset it.
      Loading editor
    • Since some people are already wondering, yes I'm already working on porting E+CU to 1.66

      After this update, I'll probably start working on renaming all prm/labels to whatever they are in elona1.22 and the best I can for what is added by E+.
      That will in part make the diff process better and worse, but I think in the end that will make the code more readable and easier to modify/understand when we need to.

        Loading editor
    • I hope the new school is working.

      Here is hoping that NPCs put up a better fight when they all end up with better gear.

        Loading editor
    • I missed the harvest time and performing quests finally ending when you leave the map. I was preparing for performing after beating Act 1.

        Loading editor
    • Is it just me or has the mana recovery rate suddenyl took a nosedive

        Loading editor
    • 24 hr refresh rate on fertilizer and increased spawn rate? Yikes.. farmers are getting quite the boost in these past few patches.

        Loading editor
    • There is a new item called "present", but it doesn't seem to do anything (can't open or use it, nor any other action I could think of). NPCs and pets don't want it.

      I suppose it's the item that the new NPC gives. Anyone figured out what it can be used for?

        Loading editor
    • Thanks.

      Edit: just noticed the effect of the new item generation system. Right now a Begger's Pendant has a 1/15 chance of generating on a beggar, on a "loot-triggering" day (which itself has a 1/4 chance of happening). Compare that with the previous 1/120 chance on any day. Interesting!

      Major update coming to the Loot table page too, I guess.

        Loading editor
    • 204.197.181.245 wrote:
      24 hr refresh rate on fertilizer and increased spawn rate? Yikes.. farmers are getting quite the boost in these past few patches.

      I think it's because players are riding on bell to pass time quickly anyway.

      I really hope that more unique NPC exist to bridge the power level between Act 3, Lost Irva's God, the Gods, and Inner Gods. There's just too much space between it and you have no short term objective to aim for.

        Loading editor
    • Bells suck for riding, but fertilizers took forever to be useful in numbers.

        Loading editor
    • Quite sad the seminar facility is still untranslated.

        Loading editor
    • I can't download the patch. Site is flagged for security reasons.

        Loading editor
    • Kosher pork wrote:
      I can't download the patch. Site is flagged for security reasons.

      Maybe it is because of the ads in that site. Try to turn on the adblocker if not turned on yet.

        Loading editor
    • The porngraphy ads in the site make me sick. Japan is so well known for its porngraphical cultures and the ignorance of its law.

        Loading editor
    • I had to download it from the JP link. I'll remember this.

      http://wikiwiki.jp/elonaplus/

        Loading editor
    • Kosher pork wrote:
      Bells suck for riding, but fertilizers took forever to be useful in numbers.

      That's the point, we use bells to lower our travel speed to 10, so as to quickly pass time in a few steps.

        Loading editor
    • Has anyone got asked by Karata to receive a random item?

      Because when I tried to receive the random item, I had to asked 4 questions to seminar lecturer instead of the aforementioned above.

        Loading editor
    • I find it difficult to agree with Ano's actions about save scumming, even though the changes won't affect my gameplay. I just find the notion irritating that there is supposed to be only one pure, preapproved way a game must be enjoyed. Worse still is when developers try their hardest to penalize all who dare to deviate, no matter how harmless it is.

      The patronizing tone at the end is just the icing on the cake:

      Also, the game mode with the penalty for save scumming is for those with self-control, and the past and upcoming changes are for those without.
        Loading editor
    • The patronizing tone at the end is just the icing on the cake


      It does seem rather strange that he's making all these changes and saying those things with that tone. There are a few possible reasons:

      1. It could be a mistranslation on my part, as it's not my native tongue. The original text is here for anyone who wants to check it:

      レアは本来出たらラッキーなものであって、
      出るまで試行し続けて無理矢理ゲットするものではない

      という価値観に基づいています。
      少なくともボクは必須級レアアイテム粘りとかしてそれが楽しいとかゲームの魅力であると
      思ったことはありません。出るまで思考放棄とイライラを定期的に繰り返しつつ
      出ても疲労感と単調作業からの解放感しかない。
      もしそこに悦びを感じて猿のようにやり続ける人がいたら、
      絶対に分かり合えないと思います(犬猿の仲)。
      そして、リロペナありモードは自制心のある人向けであって、

      昨今のリロ対策は自制心のない人向けです。

      2. Another possibility is that these changes and comments are directed at/provoked by someone in particular. I mean, he alludes to monkeys twice in there. Edit: on hindsight, it's likely that it's all a setup for the dog-monkey pun.

      3. Third possibility is that this is, well, par for course.

      4. Last one I can think of is that he means well with these changes.

      I had a look at the latest thread, and right before these changes there are people recommending save scumming for Blue Spirit and Stradivarius. ("30 minutes a day for a month". "Fastest way is to save scum chests in the Show House". "Right now save scumming Little sisters is the fastest".)

      There's a very old post by him that says something like this:

      Some people would says that this is an offline game, so it doesn't matter how you play because it doesn't affect anyone else. It is true that even if you ruin your [character] in game it doesn't matter.
      However. Offline games are crap if players can go on the internet and encourage people [into ruining their games] by saying that they farmed the heck out of a bug or that they should abuse something before it's patched.

      I don't know if it's possible to squash every single abusable thing in the game, and like others have mentioned it's always possible to use memory/save editors. A person who depends heavily on save-scumming or the other things that he patched would probably these changes as stifling (I know I did, because I used to be a skanky wish room abuser). But going by the stuff that people were encouraging others to do in that thread, I think he means well with these changes.

        Loading editor
    • I... actually sort of like these changes. Granted, I don't rely on enemy drops as my source of artifacts, I prefer more reliable ways to get them (black market, these toy machines you need to put 500 Yen coins into, after-sleep armor...).


      I guess he's just being displeased\annoyed by the posts you mentioned. It wouldn't please a dev to hear that the best way to do <X> is to go around game mechanics by save-scumming, so he's taking steps to discourage that sort of acting.

        Loading editor
    • I agree with SiamJai, there is no such thing as the "right way" to play a game, you play games to have fun, and if save-scumming is fun for you, then why not?
      As he said himself, this is an offline game, nobody else but you is affected, so play whatever way pleases you.
      I find it funny that he thinks save-scumming is somehow "ruining" your character/game, it isn't forced, people do it because they want to, if they can't control the urge to "cheat" (though I can barely say it is cheating, since it IS a game option), that is not for the developer to care or amend for, that is for each player to decide.

      Also, "offline games are bad if online opinions affect the way you play"??? What sort of lame argument is that?

      And from what I read on Ano so far, he is quite a hypocrite, going as far as bad-mouthing E+C and then "stealing" translations and now features too. So his opinions are worth very little to me.

        Loading editor
    • bad-mouthing E+C
      "stealing" translations
      and now features too.

      That's news to me. What do you mean?

        Loading editor
    • A long time ago he posted something in his blog about E+C. I don't have the link right now, really don't care enough to look for it either.
      As for translations, he implemented translations that Anna made in custom shortly after that, and now he implemented Anna's feature of leaving the harvest time quests earlier too.

      Not trying to spark debate on him, really couldn't care less about him. Just saying that, personally, I don't think it has anything to do with "good intention" and more to do with "you must play the way I want you to play", much like blizzard's philosophy, which is never a good sign.

        Loading editor
    • >Not trying to spark debate on him

      At the end of the day, we're all here just to play Elona(plus)(custom), so yeah. It's an awfully big bombshell to drop without any explanation though.

      >something in his blog about E+C

      Oh I think I know that one. Something about something breeding while he's not looking, and something about neither stopping it nor giving it official recognition.

      >he implemented translations that Anna made in custom

      Sorry, but I'm reaaaaally curious about this one. I hope you're not talking about the NPC talk and book.txt?

      edit: formatting

        Loading editor
    • It's only a "bombshell" if you want to think of it like that, you can safely ignore that and the other points are still valid...
      From what I talked to Anna like 2 years ago:

      Background selections are translated and match those I did (complete with the overflow problem)
      Well, it appears that someone either edited the background lines or re-translated them (I assume Trantez)
      

      Again, wasn't trying to change the focus of the debate, just saying that like you want to believe it was good intention on his part, I can't get myself to believe that.

      EDIT: By the way, Anna didn't really have a problem with that, or with not being credited for it either. Also, even if I don't particularly like the guy, the work he put into Elona+ is undeniable and I love it as well.

        Loading editor
    • It does seem rather strange that he's making all these changes and saying those things with that tone. There are a few possible reasons

      Thanks for providing more context! Your translations are on point, and are much appreciated.

      I read the linked JP thread, and yes, it appears that he has taken issue with players giving "bad" advice online. For the benefit of doubt I assume good intentions, though I still think it's a misguided attempt.

      I can't see how the reload penalty would make things better. Maybe we'll do away with "reload 30 minutes/day", but we still have "grind X hours/day" as a regular feature. Also, as mentioned, all other means of messing with game mechanics are still there and can't be stopped.

      On the other hand, going against an established practice will likely alienate a portion of the regular player-base, and the dev's insulting remarks create a toxic environment. Lose-lose, as far as I can see. A pity!

        Loading editor
    • Has anyone received platinum from Zisilion more than 3 platinums?

      So far I only get 3 platinums after doing more than 1 quests.

      Also skipping the day to claim the platinum, didn't add up to the next day I claimed those platinums.

      Edit:

      Speaking of dungeon Nefia reward nerfing, the maximum reward has been nerfed into 50000gp per floor... which means 300000gp per dungeon with 6 floors dungeon.

        Loading editor
    • Soooo...any chance of making a tweak option to eliminate the save-scumming penalty in Elona Custom? While I admit to using it occasionally, I want to start egregiously abusing the reload option now after seeing what Ano said on the matter. He's not the boss of me.

        Loading editor
    • Ano is only proving my points with those replies...
      First off, being a "lucky find" and requiring grinding is exactly the same thing, so that argument falls flat right off the bat.
      Then he says "HE" wouldn't find it fun, so again enforcing his own play-style. He also says "a game that requires you to do that", when in fact the game doesn't require anybody to do anything, those willing to do so should at least have the option if they want to.
      His idea that it requires "self-control" to play HIS way, while dismissing those that prefer to play another way is just icing on top of this very messy cake....

      Either way, these changes are coming in 1.67 right? I'll see if I can add a tweak option to disable that when it arrives.

        Loading editor
    • It's too early to consider adding more tweaks for now. Making it just work was already a lot of trouble. Unless Bloodyshade says he's up to the task, of course.

        Loading editor
    • Whether savescumming is shit or not isn't really relevant in elona+ : natural, inferno and no future modes exist.

      That said, having a bonus to unique spawning for consistent playing is awesome, especially compared to the precedent iteration of "only one per in-game day" shit. That's the right kind of incentivisation/direction in my humble IMHO

        Loading editor
    • To me, I believe Ano is stating his opinion regarding savescumming for rare items, I would like to know his opinion on other reasons for it.

      Just as an example, I try not to, but I savescum if I am scouting out a dungeon floor that may have hazards, this was before the bomb rock messages.

        Loading editor
    • A Fandom user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.