The Void is a high level dungeon added in version 1.16. It is located towards the south-east of the world map. You may only enter if you are carrying a license of the void explorer which you may purchase from Miral and Garok's Workshop for 72 Small Medals. Once entered, you may return to the lowest level of The Void you have visited with the Return spell. Entering The Void this way doesn't require the license.

Dungeon levels in the void are regenerated every time you change levels so, if you die, you will be unable to recover any equipment you lose.

All of the creatures' levels in the dungeon are initially scaled up by 50 levels (e.g. a level 2 flying frog would become a level 52 flying frog), and then scaled up further by its initial level in the Void every 50 floors (e.g. that level 52 flying frog would become a level 104 flying frog on the 51st floor, then a level 156 flying frog on the 101st floor, and so on).

The formula for monster levels is

(Level + 50) * (1 + (Floor - 1)/50)
with the Floor/50 rounded down, so the multiplier increases only every 50 floors.

Stronger monsters spawn as you go down the void, with the first floor spawning putits and yeek like the Puppy Cave, the 40th floor spawning dragons and Shub Niggurath, and so on. This resets on the 51th floor and goes back to spawning only weak monsters, and gradually gets stronger again.

Floor Spawned monsters Effective level
1 Lv 1 - 5 Lv + 50
10 Lv 1 - 15
40 Lv 1 - 45
50 Lv 1 - 55
51 Lv 1 - 5 2 * (Lv + 50)
61 Lv 1 - 15
101 Lv 1 - 5 3 * (Lv + 50)

Bosses that have yet to be defeated will be randomly generated on the 1st day of every year. So if you are unable to defeat a boss, returning to the void the next year may cause a different one to spawn in its place.

In versions prior to the 1.17 beta, monsters in the void can be dominated, and will prove themselves to be very powerful allies. However, a magic device lvl of at least 60 and 2~3 rods of domination is recommended before you try pulling this stunt. capturing monsters with a monster ball will only net you the weaker original versions.

Lord of the VoidEdit

Every five levels, you will encounter a lord of the Void. You cannot travel deeper into the Void without defeating them.

In no particular order, the lord may be:

Elona+ Edit

Instead of adding levels every 50 floors, the Void in Elona+ adds levels every 200 floors. Enemies will also get stronger throughout these 200 floor. This change may have been implemented in Elona+ to accommodate the greater range of monster levels (Level 1 - 200) compared to vanilla Elona (Level 1 - 50).

The formula for monster levels here is

(Level + 50) * (1 + (Floor - 1)/200)
with the Floor/200 fraction rounded down.

As such, there is a very large jump in monster levels between F200 and F201, although only weaker monsters like putits and yeeks will spawn in F201.

Floor Spawned monsters Effective level
1 Lv 1 - 5 Lv + 50
10 Lv 1 - 15
50 Lv 1 - 55
100 Lv 1 - 105
150 Lv 1 - 155
200 Lv 1 - 205
201 Lv 1 - 5 5 * (Lv + 50)
400 Lv 1 - 205
401 Lv 1 - 5 9 * (Lv + 50)

Other points to note:

  • Big Daddies do not spawn in the Void.
  • Uniques such as <Goda the captain of orc> and <Isca> the fallen angel can spawn, but they will not join you after being defeated.
  • Dominate spell, rods of domination, and astral light pens cannot be used. Monster balls can be used, but the level of monster balls is capped at 200 (as of Elona+ 1.55).
  • Quest rewards such as the Statue of Opartos will not drop from the lords of the void.
  • Bosses can be at lower level than they are outside the void. (e.g. It is possible to find a <Siva> the destruction that is below level 200.)

Lords of the Void in Elona+ Edit

Monster May appear if the player is in ID
Act I Act II Act III
<Zeome> the false prophet
<Orphe> the chaos child
<Whom dwell in the vanity> 28
<Loyter> the crimson of Zanan 29
<Larnneire> the listener of wind

<Lomias> the messenger from Vindale

@ 37
<Xabi> the king of Palmia 80
<Slan> the shadow of Palmia 139
<Vesda> the fire dragon 140
<Issizzle> the dark abomination 141
<Wynan> the lord of the Ancient Castle 143
<Quruiza> the red-eyed Deceiver 144
<Corgon> the steel dragon 145
<Karam> the lonely wolf of Karune 146
<Utima> the destroyer of Xeren
<Azzrssil> the impure
<Ebon> the fire giant

<Gwen> the innocent 213
<Cacy> the cat tamer 230
yeek (boss) 242
<Tuwen> the master of the pyramid 257
<Ungaga> the minotaur king

stray cat

<Ulzassil> the dead emperor

<Yerleswood> the savage machine

<Siva> the destruction

<Orphe> the chaos follower


<Getuei>the ninja master
murder cockroach


Limits of the VoidEdit

  • The gold reward for slaying Void lords will cap at 999999 (not including money in the bejeweled chest).
    Voidcap lvl1901

    Stats at Void-lvl.1901

  • Monsters have almost all of their stats capped at 2000, no matter how deep in the Void they are spawned. Only the monster level (thus HP and Mana) will scale to infinity. Anything else, including speed, attributes, skills and weapon proficiencies, cannot reach higher than 2000.
  • In Elona+, the multiplier for monster strength is capped at 100 times at F5001.

The Void in past Elona+ versions Edit

There was a bug in Elona+ 1.12R and 1.13 that caused monsters up to about level 55 to spawn on the first floor, like titans, dark kobolds, black gryffons, and chaos mimics. These get the same 50 level boost as other monsters in the Void, so they can be very tough and dangerous. This change was presumably implemented to make grinding the Void for AP actually difficult. This was fixed in 1.14.

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