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Special action (Elona+)

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The Elona+ mod adds several new special actions (referred to as actions), and has added some changes to old ones. The following chart has been shamelessly ripped off of the ElonaPlus wiki. It is reproduced here in an attempt to make it easier to match up skills and attributes with an English translation.


Changelog

    • Due to how many special actions are in the game, a now only uses single-target actions, while W is for multi-target/wide-area actions.
-
  • 1.64
    • Added action: Misteltein, Violent Garden, Aromageddon
  • 1.62
    • Added action: Shield Parry, Golden Storm, Rocket Fire, Nuclear Fire
  • 1.59
    • Added action: Extermination Breath
  • 1.56
    • Added actions: Dancing Wire, Eye of Illusion, Eye of Stiffen
  • 1.55
    • Added actions: Fascination Dance, Vindalian Jiu-jitsu
    • Renamed: "Run Wildry" to "Uncontroll"
  • 1.54
    • Added actions: Dimension Fishing, Silent Ocean
  • 1.53
    • Added actions: MP Breath, Bound in Blood
    • Renamed action: "Fawn On" to "Bewitch"
  • 1.52fix
    • Added actions: Lock Break, Data Delete, Blade Turbulence, Clash Rush, Death Song, Homing Lazer
  • 1.51fix
    • Added action: Dupli-Cane
  • 1.47
    • Added actions: Reading Party & Psychic Wave
  • 1.41
    • Added action: Alchemical Rain
  • 1.39
    • Added action: Over-Ray
  • 1.38R
    • Added actions: Knockout, Necro Force, Close Suicide, Body Blow
  • 1.35 and 1.35R
    • Added actions: ZinIaiKyaku, Fawn On, Shadow rush. Certain NPC-specific actions can no longer be used by pets.
  • 1.34
    • Added action: Struck Out
  • From 1.22 to 1.33R
    • Added actions: Cut Tree, Preaching, Run Wildry, Converge Breath, Time Stop, Zero Shoot2, Diffusion Wave, Assimilate, Over Boost, Wild Release, Guts of Snail, Dance of the Dead, Explosion Dust, Half Soul, Death Bind, Torrential Tribute, Mental Pollution, GHAND, Smash Jaws, Mana slash, collected power, Space retention, Spinning Throw, Metal Guard, Distant Attack
  • 1.21
    • Mist of Half renamed to Disturbance and changed to be Dexterity-based
  • 1.20
    • The triggering conditions of invokes have been majorly revised with a "special meter" system.
    • Changes have been made to the Direction action.
    • Mist of Half, Quick Use, and Squeeze added to learnable actions.
    • There is another action added that is an anti-luck hex used by <Sinaha>, but it does not seem to appear in the special actions list. Maybe similar to the potion throwing which might be alright to have in here.
  • 1.19
    • The patch adds new invokes. A new section has been added to accommodate them.
  • 1.18
    • Addition of Rubbing to learnable actions.
  • 1.10
    • Addition of Shining wave to learnable actions.
    • Addition of Megid flame and Absolute protect to NPC actions.

Special actions gained via skill levelEdit

This chart contains the actions you can learn by meeting certain skill requirements.

Many, if not all actions are acquired upon next level up after meeting the requirements.

Name Effect Sp Prerequisites Remarks
Alchemical Rain Widens potion effect range. 40 60 Alchemy Applies potion effect to all visible targets. Does not work with all potions. (Hermes Blood, Potential, etc.) Love potion efficacy is halved.
Aromageddon Affects the user and all NPCs in sight. Allies gauges will be increased by 15% and their MP will be recovered depending on the user's Gardening's skill. A Gardening skill-dependent speed debuff will be applied on hostile targets that are non-unique NPCs and have a Speed attribute that is half of the user's Speed or higher. ? Knowledge of magical plants Feat, 60 Gardening Activation will expend 1 essential oil.
Attribute Enchants attack with elemental damage. 30 40 Martial Arts The element added to your attack is based on your highest resistance. Elemental damage only works while unarmed.
BakuretuKen Melee with a grenade attack. 30 30 Martial Arts Attack with an additional grenade effect (3x3 area centered on target, may cause confusion) if used when unarmed or while wearing claws/tonfa. Causes a normal attack if you have a weapon equipped.
Bewitch Stops movement of opponent. Has hearts animation.

Has a different effect on friendly NPCs.

10 50 Charisma Also used by the Space horned owl and Disaster.

On friendly NPCs, you will receive a tiny donation, fewer than you would get through prostitution.

Body Blow Adds body blow to unarmed attack. 10 20 Martial Arts Attacks target and if hit, adds extra damage, dims the target, and causes target to vomit.
Call Familiar Calls ally that's waiting, or sends him to reserve. 5 30 Charisma Pet must be alive. HP depends on what it was at when it was stored.
Charge Attack Does massive damage after charging up power. 50 None Does 10x normal damage. Has to charge up for 10 turns, being attacked will interrupt it. Lasts 5 turns, but expires when a hit is made. Taught by <Leold> for 1000 AP.
Clear Mind Temporary increase in Will and Perception. 50 100 Martial Arts Though unlisted, also provides bonuses to evasion, greater evasion, and martial arts.
Cut Tree Cuts down a tree in the square you're standing on. 20 10 Axe Added in version 1.23. Turns a tree into wood material and leaves a stump, after several dozen turns. Works as long as you have a bardish or the Negative Edge in your inventory. They do not need to be equipped for the skill to work. NOTE: The action first takes 20 stamina and a larger amount after that to turn a tree into wood material. Higher strength and speed hastens the process.
Draw Charge Destroys an item by draining charges that are then stored and used for Fill Charge. 1 20 Magic Device Old skill, requirement level has changed
Dimensional Fishing Draws an enemy NPC on the map to you. 10 30 Fishing Usage gives fishing skill experience. Requires neither fishing rod, nor bait. The order in which enemy NPCs will be drawn to you is pre-determined. Another NPC cannot be drawn to you until the current drawn NPC is dead.
Directive Switch ally's battle mode. 1 10 Charisma Change the mode of visible allies. Onslaught is normal mode, Defense makes them take no action, and Intercept will prevent your ally from chasing enemies that are out of your range. A blue icon appears on the ally for Defense, and an orange one for Intercept.
Distant Attack (alternate) Attacks a targeted enemy from a distance. 2 None Added to the special action menu when a weapon with the "It make possible to remote blow" attribute is equipped in a hand slot. Range is 4 spaces. It has the same name as the NPC-only skill, but is dexterity based.
Disturbance Reduces the special invoke bar of a targeted opponent. 10 Automatic Long range skill. Consumes half of your current invoke gauge, then reduces the target's by that amount.
Dupli-Cane Rods will use stamina instead of charges. 1 30 Alchemy PC only. Activation toggles Dupli status on/off. When active, damage causing rods (for example: Rod of Firebolt) use 3 stamina per use instead of charges.
Emergency Evasion Avoid critical hits when your equipment weight is Light. 30 (Elona Main quest beaten)

35 Light Armor

Can be used on self or other target within touch range.
Ensemble Perform with allies. 45 30 Performer Doesn't use instrument. More effective than normal performing. The performance lasts twice as long. Ally performer skill makes a difference.
Extermination Breath A much stronger and wider coverage area version of Variable Breath. ? Fire Breath Feat,

80 Constitution, 40 Control Magic

It is further boosted by the Control Magic skill.

Needs 25% gauge.

Fill Charge Uses stored charges to recharge an item. 10 charges per use. 10 20 Magic Device
Fire a Volley All pets attack target from range if armed with a ranged weapon. 50 40 Marksman Any attribute or extra damage does not activate during the attack.
Golden Storm Throws away 200gp at up to 10 targets within sight. 50 Investing Damage depends on Investing and Throwing skills.
Houzanha All tiles on the current map are randomly destroyed and trains mining. 80 30 Mining Anything in those tiles are destroyed.
Lock Break Join forces to break the lock. 60 60 Lockpicking Usable on chests, bejeweled chests, and safes. Uses half the total strength and lockpicking of all allies in sight to attempt to open a lock. Unaffected by Skeleton Key.

Chests and safes (bejeweled chests not included) successfully opened in this manner, will break one item.

Magic Equip Magic power increases when your equipment weight is Medium. 30 (Elona Main quest beaten)

35 Medium Armor

Can be used on self or other target within touch range. Power increase is x1.2.
Magic Kiss Dim and MP absorption. 5 20 Magic Capacity Can heal brainwashing. Karma + relationship penalty (less or none if relationship is higher)
Makouken (old) Empowers melee attacks with damage to MP. 50 50 Martial Arts, 20 Magic Control This skill was removed in versions of Elona+ 1.24 or later. Consumes up to half your MP, and will put you below 0 without confirming first. Lasts several rounds. Shows up as "Mana" status effect.
Makouken Reduces the special bar of visible hostile NPCs by 50%. 30 41 Will In addition to the stamina cost, you are penalized around half of your max MP, with no warning if this puts you below 0.
Mana burst Consumes MP for heavy damage attack. 50 40 Casting Deals (Max MP) damage to all non-pets with 4 tiles, consuming your max MP in mana, potentially damaging the player more than the targets.
MP Breath Uses MP for resistance-ignoring AoE damage. 25 Fire Breath Feat, 60 Constitution, 60 Magic Deals 50% of caster's maximum MP in exchange from 50% of caster's maximum MP and 25% of gauge.
Necro Force Gives a list of commands that apply to all summoned undead from coffins of necromancy. 10 Coffin of necromancy Gives the following command list:

a. Cancel

b. Undead return: Summoned undead are returned to their coffin with a 1 hour respawn time.

c. Undead strengthen: *MP Charge* message. Summoned undead receive a short Boost hex in exchange for your MP.

c. Undead restore: *HP Convert* message. Heals summoned undead in exchange for your HP.

d. Undead bomb: *Brutal Burst* message. Summoned undead will approach a hostile NPC, activate Close Suicide, and receive a 24 hour cooldown.

Over Long Throw A long-range throwing attack. 5 50 Throwing Do a normal throw attack, but with a range multiplier of 02-02-08-08-09-09-10-10. Cannot be used at the same time as Struck Out.
Over-Ray Unleashes a magical attack. 10 80 Control Magic Uses the magical power of your allies. Requires 50% gauge skill to activate.
Preaching Perform with allies. 20 10 Faith Added in version 1.23. Doesn't use instrument, depends on ally faith. The audience gives you donations, some may convert to your own god, some may turn hostile. Donations and experience are reduced for summoned NPCs.
Quick Use Activates the Quick Use hex, which allows the user to use magical items without expending a turn. 50 100 Magic Device Lasts about 30 turns. The limit seems to be one use of a rod/potion each time before turns progress normally.
Rampage Doubles damage dealt and taken. 25 30 Marksman Activates on yourself and all pets within your vision.
Reading Party Choose a spellbook to read along with your party members. 30 40 Learning Adds up to 1/5 of your in-view Party members' Literacy skills to your's for calculating spell book failures, and completely negates any side effects.

(note)

Rubbing Various effects. 10 5 Charisma Targets an adjacent NPC. The NPC receives a bonus based on their relationship with you. <Fellow> NPCs get three extra turns. <Soul Mate> grants five extra turns. NPCs on a ranch that are killed after this is used on them get a bonus to their corpse. Quality might increase based on number of times this is done. Possession of a big brush item automatically increases the effect.
Shadow rush The caster and all allies perform Shadow Step on the target at roughly half of their normal melee strength. The caster's allies will teleport to the enemy and attack, regardless of distance, whether invisible to them, and whether the target is in their field of vision. 80 100 Tactics When used by an enemy, such as Getuei the ninja master, there are slight differences: the text "*Shadow Dance*" will appear in the log, and when the caster's initial Shadow Step is performed, the screen turns dark briefly before you receive the subsequent attacks from other enemies on the map. This special action can be extremely dangerous if used by an enemy on an uncleared map, as you will be attacked AND surrounded by literally dozens of foes.
Shadow step Warp to the target and attack. 5 30 Stealth Old skill, but can now be learned by the player.
Shield Parry If target evades, it gains 2 turns of stagger/Invert, taking more damage. Shield Bash Feat, 30 Shield Applies a buff of the same name to all allies in sight who have a shield equipped in a hand when used.
Shining wave Magic based ranged bolt attack. 20 60 Tactics Does magic damage, but damage done is based on strength and tactics.
Squeeze Hugs an adjacent target for various effects. 10 30 Strength If your impress level with the one you've hugged is greater than 100, when their HP decreases, you'll be transferring 1/10 of your life to heal them.

Furthermore, if your impress level is greater than 200, custom flavor text (txtHug section in the custom tone file) will be used when you hug them. The effect is displayed when snapping out of brainwash.

If your impress level with the one you've hugged is below 100, the NPC will be crushed and take damage, depending on your strength.

Struck Out Attacks targeted enemy and enemies adjacent to it. 15 30 Throwing Invokes won't activate. Usable only with throwing weapons (a melee weapon/shield equipped to Shoot slot counts as a throwing weapon).
Super Armor Decreases damage when your equipment weight is Heavy. 30 (Elona Main quest beaten)

35 Heavy Armor

Can be used on self or other target within touch range.
Swarm Attacks every adjacent enemy. 10 30 Tactics
Synchro Hearts Heals player and pets gain Boost and Regenerate. 100 100 Charisma Only activates if pets are at <Soul Mate> and player is at critical health.
Variable Breath Breath with element which depends on resistances. ? Fire Breath Feat, 30 Constitution Element with highest resistance is used for breath.
Violent Garden Deals Gardening and Learning-dependent poison-element damage to hostile characters in sight. ? Knowledge of magical plants Feat, 30 Gardening Targets that are not already afflicted by Bind will have 1 turn of Bind applied to them.
Zero Shoot Melee range shot with a firearm. 20 50 Marksman Always scores a critical hit and doubles normal attack power. Does not proc any added damage or consume/use special ammo. While it only works in melee range, the ranged weapon always ignores it's normal damage reduction at that range.

Special actions acquired through featsEdit

Name Based on Effect Sp Prerequisites Remarks
Cheer Charisma Cheer gives all eligible pets the Speed and Hero buffs. 28 Natural Leader
Fascination Dance Charisma 4 turns will pass, after which user's Charisma is rolled against Will of each non-ally in sight. Will not work against blinded, sleeping, and unconscious characters, undead summoned via necromancy, and bored characters. If roll succeeds, inflict 1 turn of paralysis.

If used in Party Time!, it takes 2/3 the number of turns performing takes, awards more points than for performing, but audience will give less money and no items.

Same effect as Bewitch ability, but applied to every non-pet in sight, and has a period of vulnerability in the beginning. Attacks will prompt to interrupt.

Used by butterspy, soul bee, pixie, <Karavika>, and necro dancer.

15 Sexy Dance
Knockout Dexterity Performs a physical attack on an enemy. Will (seemingly) muddle and paralyze the enemy if the hit would have otherwise been fatal and they had more than 1HP when Knockout was performed. If used on an enemy with 1HP, gives the message "If you attack anymore, the opponent will die ...." 5 Knockout
Misteltein Gardening, Throwing Uses the Throwing skill to damage the Mana of a target. If the target is not a unique NPC and Strength is half or more than the user's base Strength, then it inflicts a Strength debuff based on Gardening. God-types take non-elemental damage based on Gardening and Throwing against the targets Gardening. 8 Knowledge of magical plants
Vindalian Jiu-Jitsu Dexterity Toggles user between Jiu-jitsu and normal mode. Flavour text for martial arts usage changed to throws. Enemy's defence depends on their DV and Light Armor skill. Squeeze special action does damage depending on Dexterity and Martial Arts skill, and will Bind the enemy for 1 extra turn, but user will also be affected by Bind for 1 turn. NPCs that use Vindalian Jiu-jitsu will switch to Jiu-jitsu if enemy's PV>DV by 100, and will disable it if enemy's DV>PV by 100. Used by <Mary> the insect master, ultimate golem, and <Arma> the tour guide. 1 Jiu-Jitsu

Special actions with changes from normal ElonaEdit

Name Based on Effect Sp Changes
Boost Will Activates the Boost hex. NPC only skill. Strength increases by (Base * 30%) + 10 for 15 turns. Speed + 125. 50 Amounts changed.
Drain blood Dexterity Nether damage and drains 5-7 stamina. 7? Stamina drain has been added. Not sure if stamina is spent before the drain.
Lulwy's Trick Dexterity Speed increases by (Base * 20%) + 150 for 15 turns. 20 Activates the Lulwy's Trick hex. Amount of added speed changed.
Prayer of Jure Will Jure worshiper only skill. HP recovery depending on faith. Adds Regeneration and Holy Veil for 50 turns. (holy light/vanish hex as well?) 30 Regen, Veil, and any other effects are new.
Throw Potion Nothing NPC only skill. Randomly generated potions are thrown by the NPC. The skill has three different levels, determined by the type of NPC. None

The three basic levels are Minor, Major, and Greater. Greater is new to Elona+. It includes Disasters and Aqua Sanctios.

Another variant is Salt throwing, but it is unique to Cleaners.

Touch of weakness Magic NPC only skill. Statistics of the attacked creature are lowered. 10 May possibly not function on unique hostile NPCs.

Special actions unique to racesEdit

The following special actions are available only to certain NPCs.

Name Based on Effect Sp Remarks
Bound in Blood Will Affects allies of the same race. The user will bleed severely. Gives Speed, Hero, and Attribution Shield, depending on the Will of the target. Has less of an effect on the player. If gauge is less than 50%, increase it by at most 30%, depending on the target's gauge. ?
Mirror Perception Same effect as the Objet of Heart. 30 Not known what can use this as a skill other than the heart.
Distant Attack Strength Used by some monsters to attack physically from a distance. 10 Does not seem to include elements or other effects. Listed twice on the special attack list.
Insane Wave Learning Makes everyone on the same map insane except for the user. 1 Used by <Insane Kumiromi>. Says "You'll not escape..." when activated.
TyousindouKen Strength Inflicts 999,999 damage on an adjacent target. 1 Used by <Buildup Opatos>. Says "Muwahahahaha!" when activated.
TempestArrow Dexterity Summons 2-4 Rudras that follow the user. 1 Used by <Devastate Luluwy>. Says "Huh! Go into the tornado!" when activated. Will attack hostile enemies, but the user won't be attacked unless they attack first.
ExcessiveHeal Will Seems to deal major bleeding/hemorrhage status, causing death by blood loss. 1 Used by <Blessed Jure>. Text displayed is "Excessive heal breaks tissue of target!"
ShineSnail Will Deals 30,000 magic damage on a target, with a chance to fail. 100 Used by <Snail> thr android rider. Says "Ok? Shine-Snail!" when activated.
Elementia Magic Massive MP drain that causes magic reaction. 1 Used by <The Element>. Says "Complete Elementia!" when activated.
Gold Rush Charisma Activates Hero, Speed, Contingency, Holy Shield, Regeneration, Attribution Shield, and Holy Veil for 30 turns. 1 Used by <Hyper Yacatect>. Says "This is my rush!" when activated. Stat increases are massive.
Summon Chaos Magic Summons Chaos spirits hostile to the player. 30 Used by many NPCs.
Super Regene Dexterity Activates the Super Regene hex, a high powered regeneration for 20 turns. 50 Used by <Meshera Alpha> the deformed angel, <Amurdad>, and Ouroboros monsters.
Platinum Song Charisma Activates Holy Shield, Divine Wisdom and Feather on all allies. 30 Used by Golden Goose. Says "This is my song!" when activated. Does not affect user. Costs 100gp to use.
Provoke Dexterity Makes visible NPCs target user, inflicts 10 turn Mist of frailness. 10 Can be taught to pets or the PC by Leold. Has a chance to be resisted.
Bind Will Target will not be able to move from their current location for the duration of the skill. 30 Used by an evolved Cute Fairy and <Amurdad>. Target can still perform actions and teleport.
Browbeat Perception Lowers target attack and can draw them close. 10 Used by an evolved Black cat. Inflicts the Atrophy status effect on hostiles within a short range.
Eye of brainwashing Charisma Brainwashes an ally into attacking you, or makes you unequip an item. Can cause confusion or the Brainwash status effect. 10 Killing the brainwasher or using Magic Kiss seems to cancel the effect.
Do nothing Constitution Does what it says. 1 Not known if this was in normal Elona, but it's not on the normal special action list
Gravity Sphere Constitution Attacks with a single target gravity attack. 30 Used by Black baptists and some other high level magic users. Can inflict the Gravity status.
Megid flame Magic Inflicts Element Scar and removes buffs from hostile NPCs. 100 Added in version 1.10. Used by the <another heart> evolved fire fox brother and the 3rd-tier evolution of the Fire dragon child.
Absolute protect Constitution User takes damage instead of allies. 80 Added in version 1.10. Used by evolved Defenders. Not sure exactly how status effects are handled (bleeding etc.)
Forced draft Strength Used to send the PC to prison when the PC is a criminal. 20 Guard only skill.
Continuous attacks Dexterity Sends out many attacks in a row at lower strength. 20 Used by hand of the god. Can be taught by Leold in later versions of Elona+.
Variable breath Dexterity Invokes a breath attack. 15 Not known what uses this. Can be taught to pets by Leold in exchange for AP. The element of the breath is based on the user's highest elemental resistance.
Divine stream Will Deals an unspecified type and amount of damage to the PC or his pets if they are visible to the user. 100 Used by the god-type unique NPCs in Lost Irva. Unique animation. Ignores NPCs that are not controlled by the player, even when invoked in wizard mode.
Uncontroll Strength Temporarily boosts strength and speed, and makes the user's attacks hit all adjacent panels, even if they are occupied by allies. 20 Activates the Run Wildly hex. Lasts 30 turns. Boost amount seems to be around 150% of base strength and double speed. Spelled correctly as "Run wildly" in the character sheet and the info log.
Assimilate Strength 30
Over Boost Dexterity 30
Wild Release Strength 30
Guts of Snail Will 30
Dance of the Dead Will 30
Explosion Dust Constitution 30
Half Soul Will 30
Death Bind Strength 30
Torrential Tribute Magic 30
Mental Pollution Magic 30
GHAND Magic Deals damage. 30 Requires 100% gauge. Power depends on the average of Will and Magic.
Smash Jaws Strength 30
collected power Magic Raises the special meter by 9%. 30 Typically used by Gods and their inner god versions.
Space retention Constitution Activates the Retention hex. 30 Lasts 50 turns. Speed increase seems to be a percentage of your base speed. Does not prevent own teleportation.
Metal Guard Constitution Invokes the metal status effect, causing one hit to do 1/5 damage. 70 Only lasts a few turns even if the user is not attacked. Can be taught by Leold in later versions of Elona+.
ZinIaiKyaku Dexterity 35 Description: "Lightning martial". Sometimes triggers an extra lighting attack animation.
Close Suicide Constitution Commanded undead explode, doing damage to one enemy next to them. 18

Used by undead summoned with Coffins of Necromancy when commanded with Necro Force's Undead bomb command. Does not activate if enemy is not next to the commanded creature.

Voracity Fang Strength Nether-element melee attack. Drains a small amount of HP from the target and causes bleeding. 12

Used by Kikkas pythonidae, Wenkamui, Yomagntho, Man-eater crab and King Cockroach. Uses the same sound effect from the Scavenge special action.

Psychic Wave Will 1 turn restraint and 1.5-2x the level of the user as fixed damage to enemies within sight. 30 13th Step Ghost, Nine Head Dragon The Abyss, and Sea Fallen Angel
Death Song Magic Applies Death Word hex to caster, then tries to apply Death Word hex to everybody (including caster) nearby. 30 Used by alkonost
Blade Turbulence Magic Deals cut damage to enemies within sight, inflicts bleeding. 15 Used by black wing
Clash Rush Will

Requires 25% gauge to use. Teleports to target, then throws absolute piercing attack (*vorpal*).

25 Used by cucumber warrior
Homing Lazer[sic] Perception ? 10 ?

Special actions invoked by weapon skillEdit

Starting in Elona+ patch 1.19, a new weapon-based invoke system was added to the game. The creators note that they were supposed to resemble decapitation, they've reached the limit on how many invokes a weapon could have.

The skill that is invoked usually depends on the weapon proficiency that the weapon uses. However, certain weapons use other weapon's skill invokes. This means that while the weapon may be It's power and effect is still based on its original category. For example, short swords and kitchen knives will use the short sword invoke, while wakizashi and scimitars will use the long sword invoke. Even though they use different invokes, their power is still dependent on the short sword skill.

The standard shield bash's requirements now match those of the other invokes listed here.

Conditions for useEdit

There is a gauge below your HP bar. If the gauge reaches 100%, you can do the special action <Gauge Release> to trigger the special skill on your next attack. Once at 100%, the gauge will not decrease until consumed or the player changes maps (including up/down floors).

These specials can be used by:

  • You and your pets. Pet special bar display can be seen by using a stethoscope.
  • Enemies over level 130 at any time.
  • Once you reach Lost Irva, enemies over level 50 can use them. This includes enemies in the Void and in missions where the level of the enemy has been modified.
  • Enemies of any level in No Future mode, which is chosen at the start of a new game.

Note that if you have gear that lets you attack multiple times per turn, and the first attack both kills the target and gets your gauge up to 100%, the skill will be activated with no target, effectively wasting the whole gauge.

Conditions that affect the gaugeEdit

  • The gauge will automatically lose its charge by 1% every turn and will be completely drained if you switch maps.
  • Doing physical attacks will charge the gauge by 2%.
  • Taking damage from enemies (even if it's 0 damage or the attack was evaded) will charge your gauge by 1%.
    • The charge gain from damage is capped as of patch 1.21.
  • Whether you are on the attacking side or receiving side, you will only receive the charge after everyone's turn ends. Therefore, continuously attacking enemies will not result in a faster rate of increasing your gauge charge.
  • When you beat a character, the same type of character around the attacker and ones you have hostile relations with will receive a 5% charge to their gauge.
  • Specials will no longer charge when friendlies of the same type die, in a change from patch 1.20.

Conditions that affect damageEdit

  • Damage depends mostly on weapons rather than stats.
  • If your opponent is wielding a weapon on their main hand, the special action can be rendered invalid, based on their greater evasion. The action will appear to miss if this is the case. Even if it wasn't blocked by greater evasion, it still helps on lowering its damage.
  • Specials now do extra damage to stronger monsters if you have the Courage feat.
  • Pets set in defense mode can drain enemy charge using their own charge, using the Disturbance special action.
  • The Courage AP feat and the Fury status should factor into the damage done by the special skills.

Special text displayEdit

You can set special text for these actions by using a talk text file. An example file can be found in your User/Talk folder as sample.txt, and any new file you create must be placed in this folder for the game to find it. The text for the invoke appears under %txtSpecial,EN. You can use multiple lines, and the line that is said will be picked randomly when the action is activated. To apply the file to your character, interact with yourself, then choose Change Tone and pick the text file. Keep in mind that sample.txt contains the information for the "younger brother" NPC, and so might contain some other text that your character will use. The file might not work without certain sections, although the lines might be allowed to be blank.

Going through the trouble to replace the tone is the only way to replace the default Decapitation text that appears when a special is used.

List of invoked specialsEdit

These actions are normally activated by weapon use, similar to Decapitate. But like decapitate, these also show up in the special actions list. This is presumably for NPC use. The stamina use listed is for the special action version. The listed attribute that the skill is based on is presumably just for the special action as well.

Name Based on Effect Sp Remarks
Issen Dexterity Extra-high damage attack. 30 Invoked by the long sword weapon proficiency.
Bisection Strength High damage attack. Causes bleeding. 30 Invoked by the axe weapon proficiency.
Explosion Will Extra-high damage attack. 30 Invoked by the martial arts weapon proficiency.
Mana slash Dexterity Damage (unknown value) + MP damage? 30 Invoked by the scythe weapon proficiency.
Pulverization Strength Medium damage attack; lowers enemy defense for 2 turns. 30 Invoked by the blunt weapon proficiency.
Penetration Dexterity High damage attack. Stuns enemy for one turn. 30 Invoked by the polearm weapon proficiency.
Dance of blow Dexterity Extra-high damage attack consisting of 16 strikes. 30 Invoked by the stave weapon proficiency.
Underhand Drop Will Medium damage attack. Causes Fear status for one turn. 30 Invoked by the short sword weapon proficiency.
Zero Shoot2 Will Teleports to the optimal range for the equipped weapon, shoots, then teleports back. 20 Invoked by the firearm weapon proficiency. (Elona+ 1.26)
Spinning Throw Dexterity Starts with a tornado animation centered on the user. Never misses, stronger than normal attack. 30 Invoked by the throwing weapon proficiency.
Diffusion Wave Magic Hits enemies in range with a breath attack for magic damage. 30 Invoked by the casting skill (Elona+ 1.26). Will activate when casting any spell with a full gauge, even normally non-damaging ones, or by using a rod. The attack does not hit neutral enemies. It will also not be reflected by equipment with the reflection attribute.
Converge Breath Dexterity Same effect as a breath attack, in a line, repeated six times. 15 Invoked by any Breath special action. The attack takes place instead of the breath weapon, rather than afterwards. The color of the attack changes depending on the user's resistance, but the damage is non-elemental.
Shield bash n/a Causes the dim status effect n/a This is the standard shield bash. However the activation requirements now match the rest of the invokes. The shield bash feat apparently adds additional effects.
Time Stop Magic Stops time for 2 turns, similar to the weapon invoke. 200 This time stop is triggered by Gods and their inner god versions as an invoke. It seems to trigger regardless of weapon, but might just have high priority over the normal weapon or skill invokes.

Various calculations for Elona+ special actions can be found here.

Start a Discussion Discussions about Special action (Elona+)

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