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Sprite-potion
Potions are bottles of liquid that have various effects. The most valuable of these is the potion of cure corruption. They can be drunk (quaffed), thrown, and dipped (with B). Note that in towns, if you throw a potion and a neutral NPC such as an adventurer or citizen steps in the puddle, even if it's a Cure or similar, it will be treated as an attack by that NPC. Debuffing potions, such as blindness or weakness, can be resisted.

If an invisible target is hit with a thrown potion or steps into a puddle, they will become temporarily visible.

Types of Potions Edit

Note: Hitting an NPC with a potion or letting them step into a puddle from a thrown potion is always considered a hostile act - even if it's beneficial to your target.

Note: If you're having trouble with an enemy that uses fire attacks, throw a potion at yourself (ie. a Dirty Water potion) to get yourself Wet. That will prevent fire damage to yourself (though not your stuff - get a fireproof blanket for that).

Acidproof LiquidEdit

  • Drink: Does acid damage, may damage or destroy non-acidproof gear.
  • Throw: Does acid damage.
  • Puddle: Does acid damage, makes a pool of acid that damages anything that walks on it.
  • Dip: Makes one item acidproof.
  • Blessed: Makes entire stack of items acidproof. Because valuable equipment that needs protection is rarely stackable, this usually have little use.
  • Cursed: If dipped, it weakens the item and does not make it acidproof. This is actually extremely useful. By intentionally giving a weapon a large negative enhancement (do not do this to excess in Abnormal mode), you can craft a weapon with very low damage, for capturing creatures with monster balls, or a weapon that does no damage at all, for grinding the associated weapon skill on safe enemies without killing them

Beer/Booze/Crim Ale/WhiskeyEdit

Always appears as a bottle of clear liquid

  • Drink:
    • Gets you drunk, reducing your chance to hit, increasing your chance to be hit, and causing you to stumble occasionally. Non-unique drunk NPCs have an option to "have a little tail", giving you -1 karma, minor insanity, some gold coins and trains charisma.
    • Small chance to get you to vomit which increase hunger greatly and purge alien children.
    • NPCs, especially hostile monsters, tend to drink beverages immediately when given.
  • Throw: Same as when drunk "I'm revived!".
  • Puddle: Same as drink/throw if stepped in.
  • Dip: Nothing happens.
  • Blessed: Length of time drunk increases.
  • Cursed: Always induces vomiting and dimness, length of time drunk decreases significantly.

BlindnessEdit

  • Drink: Blinds self, unless you are immune to blindness.
  • Throw: Blinds target; chance to be resisted. Rarely works against high-level enemies.
  • Puddle: Unknown.
  • Dip: Nothing.
  • Blessed: Effect lasts longer, but are highly random: may last 1 more turn or may last 15 more turns.
  • Cursed: Greatly reduced effect length, 1-2 turns.
Blue capsule drag

blue capsule drag Edit

  • Drink: Greatly restores stamina.
  • Throw: Greatly restores stamina of target.
  • Puddle: Same.
  • Dip: Nothing.
  • Special: You can give three of these to the Kaneda Bike at the Festival of Jure in Noyel to get it to join your party.
  • Elona+ changes:
    • While still rare, blue capsule drags can now be found by killing the enemies listed here.
    • The best way to load up on blue capsule drags is to fight Rogue Bosses. Since every one of his henchmen is a thief-type, it makes it easier to obtain; so load up on cargo to increase you chance to encounter him on the world map.
    • They are a rare ingredient for making Soma in Elona+.

Confusion Edit

  • Drink: Confusion.
  • Throw: Confusion.
  • Puddle: Confuses the character that steps in it.
  • Dip: Nothing.
  • Blessed: Effect lasts longer, but are highly random.
  • Cursed: Effect length greatly reduced.

Cure Critical WoundEdit

  • Drink: Heals a moderate amount of HP for lower level characters. Cures confused, dim, poison, bleeding, and fear status effects. If blessed, also cures sick.
  • Throw: Heals whatever it collides with. Still treated as an hostile act. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals whatever steps into it. Note that neutral NPCs will still see it as a hostile act.
  • Dip: Nothing.

Cure Major WoundEdit

  • Drink: Heals a small amount of HP. Cures confused, dim, poison, bleeding, and fear status effects. If blessed, also cures sick.
  • Throw: Heals whatever it collides with. Still treated as an hostile act. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals whatever steps into it. Note that neutral NPCs will still see it as a hostile act.
  • Dip: Nothing.

Cure Minor WoundEdit

  • Drink: Heals 10-20 HP. Cures confused, dim, poison, bleeding, and fear status effects. If blessed, also cures sick.
  • Throw: Heals whatever it hits for 10-20 HP. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals anything that steps in it for a small amount of HP.
  • Dip: Does nothing.

Cure MutationEdit

  • Drink: Rids you of 2-4 positive or negative mutations. If you are not mutated, does nothing. "You return to your self.". If cursed, gains a mutation. This potion has no effect if you are protected from mutations. (The mutations are removed by giving you a new mutation with stats opposite of your current one. They then cancel one another out.)
  • Throw: Does nothing, unless an enemy hits you with one, in which case it has the same effect as if it is drunk.
  • Puddle: Same as when thrown.
  • Dip: Nothing.

Cure CorruptionEdit

  • Drink: Rids you of the two most recent symptoms of Ether Disease. When blessed, it cures you of the three most recent symptoms. If no Ether Disease is present, it does nothing. A cursed one will make the disease worse.
  • Throw: If you target yourself, will act as if you drank it. If you hit an enemy, does nothing (untested against ether-specific enemies, such as Shining Hedgehogs or ether wisps). Potion-throwing enemies will never throw these at you.
  • Puddle: If the Player walks over it, functions as Drink. If an NPC, no effect.
  • Dip: Does nothing.
  • Cursed: Increases corruption by 133.

DefenderEdit

  • Drink: Enhances defense for a short time.
  • Throw: Enhances targets defense for a short time.
  • Puddle: Same as throw.
  • Dip: Nothing.

DescentEdit

  • Drink: You lose one level and all EXP pertaining to that level. You cannot gain an extra feat by leveling up again, but you will gain more skill points. If blessed, gain a level instead. Cursed potions also reduce your stats. Has no effect on level if the drinker is level 1.
  • Throw: Decreases the target's level by one.
  • Puddle: Same effect as drank, i.e. raise level if the potion that made the puddle was blessed, decrease stats if cursed.
  • Dip: Does nothing.

Dirty WaterEdit

  • Drink: Tastes horrible, can make you sick, maybe some other effect(?).
  • Throw: Does nothing (the target drinks the water).
  • Puddle: Gets whatever steps in it wet and might make it sick.
  • Dip: Nothing happens.

DyeEdit

  • Drink: Poisons you. If already poisoned, makes you Poisoned Bad!, causing you to take more damage per turn.
  • Throw: Poisons anything it hits, with some exceptions (bosses). If they are poisoned already, causes them to be Poisoned Bad!, taking more damage per turn.
  • Puddle: Poisons anything that steps on it. If they are already poisoned, makes them Poisoned Bad!, causing them to take more damage per turn.
  • Dip: Changes the item's color to match that of the dye. If the dye is blessed, the entire stack it's used on will be dyed.
  • Special: Will remove alien parasites from NPCs, you, and your pets.

Empty BottleEdit

  • Drink: N/A
  • Throw: Nothing happens.
  • Puddle: N/A
  • Dip: Nothing for items. If dipped into a well, it turns the empty bottle into a random potion (even another Empty Bottle). If dipped into an empty well, the bottle is lost. If dipped into a holy well, it becomes a blessed Bottle of Water. Cursed Empty Bottles cause the fountain or holy well to dry up immediately. If blessed, it won't guarantee to become a blessed potion.

EvolutionEdit

  • Drink: Gain 2-4 positive mutations. Blessed greatly increases the chance of gaining 4 mutations. Cursed potions give 2-4 negative mutations. NPCs that drink a potion of evolution may turn into another creature. Named NPCs cannot be changed.
  • Throw: Same as when drunk.
  • Puddle: Same as when drunk.
  • Dip: Nothing happens.

Fireproof LiquidEdit

  • Drink: Does acid damage, possibly may damage/destroy non-acidproof gear.
  • Throw: Does acid damage.
  • Puddle: Does acid damage to the thing that walks on it.
  • Dip: Makes one item fireproof. If cursed, rusts one item, subtracting one from its enchantment rating, and does not make it fireproof. If blessed, makes entire stack of items fireproof.

HealingEdit

  • Drink: Heals a fair amount of HP. Cures confused, dim, poison, bleeding, and fear status effects. If blessed, also cures sick.
  • Throw: Heals whatever it collides with. Still treated as an hostile act. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals whatever steps into it. Note that NPCs will still see it as a hostile act.
  • Dip: Nothing.

HealerEdit

  • Drink: Heals a good amount of HP. Cures confused, dim, poison, bleeding, and fear status effects. If blessed, also cures sick.
  • Throw: Heals whatever it collides with. Still treated as an hostile act. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals whatever steps into it. Note that neutral NPCs will still see it as a hostile act.
  • Dip: Nothing.

Healer (Eris)Edit

  • Drink: Heals the greatest amount of HP among all the healing potions. Cures confused, dim, poison, bleeding, and fear status effects. If blessed can cure sick.
  • Throw: Heals whatever it collides with. Still treated as an hostile act. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals whatever steps into it. Note that neutral NPCs will still see it as a hostile act.
  • Dip: Nothing.

Healer (Jure)Edit

  • Drink: Heals the most amount of HP. Cures all status conditions.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Nothing.

Healer (Odina)Edit

  • Drink: Heals a great amount of HP. Cures confused, dim, poison, bleeding, and fear status effects. If blessed, also cures sick.
  • Throw: Heals whatever it collides with. Still treated as an hostile act. Cures confused, dim, poison, bleeding, and fear status effects.
  • Puddle: Heals whatever steps into it. Note that neutral NPCs will still see it as a hostile act.
  • Dip: Nothing.

Hermes' Blood Edit

  • Drink: First time: Permanently increases your speed by 2 points, 4 if blessed. Second time and subsequent: Increases speed by fewer points. This is because speed is a statistic and has its own potential, which degrades as you gain points in it from this potion. Wishing for "skillspeed" restores some of speed's potential as well as increasing it by 1; if you wish for "skillspeed" several times before drinking another of these potions, you will gain more speed upon quaff (up to 2 with a blessed potion, in author's experience). Blessing the potion also seems to cap the lower limit of speed's effective potential to about 66%, or a 2/3 chance to gain 1 speed point per quaff without wishes.
    • In Elona+ the effect has been changed to increase speed by 4 if uncursed or 8 if blessed, regardless of your potential. It will increase pet speed by 15 if uncursed or 20 if blessed.
  • Throw: Increases target's speed by 2 or 4, then fewer.
  • Puddle: Same as throw.
  • Dip: Nothing happens.

HeroEdit

  • Drink: You gain 20-30 strength (more if blessed) for around 50 turns. Cures confused and fear status effects.
  • Throw: Target gains 20-30 strength for around 50 turns.
  • Puddle: Same as Drink/Throw.
  • Dip: No effect.

Love PotionEdit

  • Drink: You get dimmed for several turns.
  • Throw: Target gets dimmed for several turns. If the target is a non-hostile, their relationship to you increases by an amount which depends on their current relationship level.
  • Puddle: Dims anything that walks on it. If target is a non-hostile, their relationship to you increases by an amount which depends on their current relationship level.
  • Dip: If food is dipped, turns that food into an aphrodisiac. Non-hostile targets eating that food will have their relationship increase more than throwing or having someone walk on the puddle but it still depends on their current relationship level. You will, however, lose 10 karma for having them eat your drugged food.
  • Special:
    • If an NPC drinks a love potion, there is a chance an egg of/bottle of milk of <NPC> will be generated.
      • Also, simply giving the potion to an NPC will cause your relationship with him/her/it to drop spectacularly. DO NOT use on adventurers....this acts as an attack! Though it is possible to make a puddle and hope the adventurer walks into it.
    • When used in Party Time! quests, love potions give the target NPC "satisfied" status, as if they have been pleased by your musical performance.

MilkEdit

  • Drink: Satisfies your appetite a little. Blessed milk makes you grow taller, while cursed milk makes you grow shorter. Displays message, "The taste is very thick, almost addictive.".
  • Throw: Satisfies the target's appetite a little, gets target wet.
  • Puddle: Satisfies the appetite of the thing that walks into the puddle, gets target wet.
  • Dip: Nothing happens.

Molotov Cocktail Edit

  • Drink: Does fire damage to you. May destroy flammable items. Note that if given to a pet or NPC who drinks it after, the resulting firestorm won't reduce your karma or function as an attack. Can cheat to get equipment in towns this way.
  • Throw: Creates a field of fire on the square it lands on. Lasts longer if blessed than if normal or cursed. The fire field does damage to anything that stands on it and destroys flammable items they are wearing.
  • Puddle: (see Throw)
  • Dip: Damages non-fireproof items.

MutationEdit

  • Drink: Gain a mutation. Cursed potions always add negative mutations. NPCs that drink a potion of mutation may turn into another creature. Named NPCs cannot be changed.
  • Throw: Same as when drunk.
  • Puddle: Same as when drunk.
  • Dip: Nothing happens.

ParalysisEdit

  • Drink: You are paralyzed.
  • Throw: Target is paralyzed.
  • Puddle: Paralyzes.
  • Dip: No effect.

PoisonEdit

  • Drink: Poisons you.
    • Chance to train poison resistance.
  • Throw: Poisons target.
  • Puddle: Poisons anything which steps in it
  • Dip: If combined with food, creates poisoned food. If combined with weapons, it makes your weapons poison on hit, however, this will cause a karma hit each time it's used on NPCs.
  • Special: Will remove alien parasites from NPCs, you, and your pets.

PotentialEdit

  • Drink: Raises the potential of one attribute by 5 to 75. If blessed, it will increase the potential of every attribute by 1 to 8. When cursed, it decreases the potential of one attribute. In Elona+, blessed potions of potentials have been buffed to increase the potential of every attribute except for speed and luck, by 20%.
  • Throw: Raises the potential of one attribute for the target.
  • Puddle: Same as throw.
  • Dip: Does nothing.

ResistanceEdit

  • Drink: Grants resistance to the elements.
  • Throw: Grants target resistance to the elements.
  • Puddle: Grants the same resistance.
  • Dip: Nothing happens.

Restore BodyEdit

  • Drink: Restores your Strength, Constitution, Dexterity, Charisma, and Speed. If blessed, it will also increase these attributes by 5 + 10% of base, for a duration of ~12+ months or if you die. Only blessed potion can restore stats which were enhanced and then weakened. The boost also seems to apply when given to pets, though the increase won't show up on in their character sheet when investigating them via an informer. In Elona+, for characters with increased character quality, this increase becomes 20% of base if it is higher than 5 + 10% of base. If cursed, reduces stats by the same amounts.
  • Throw: Restores the target's Strength, Constitution, Dexterity, Charisma, and Speed.
  • Puddle: Restores Strength, Constitution, Dexterity, Charisma, and Speed.
  • Dip: Nothing happens.

Restore SpiritEdit

  • Drink: Restores your Magic, Learning, Will, Perception, and Luck. If blessed, it will also increase these attributes by 5 + 10% of base, for a duration of ~12+ months or if you die. Only blessed potion can restore stats which were enhanced and then weakened. The boost also seems to apply when given to pets, though the increase won't show up on in their character sheet when investigating them via an informer. If cursed, reduces stats by the same amounts.
  • In Elona+, for characters with increased character quality, this increase becomes 20% of base if it is higher than 5 + 10% of base.
  • Throw: Restores the target's Magic, Learning, Will, Perception, and Luck.
  • Puddle: Restores Magic, Learning, Will, Perception, and Luck.
  • Dip: Nothing happens.

Solution of SaltEdit

  • Drink: No particular effects ("Salty!") unless you are a snail, in which case you take massive damage. ("It's salt! You melt.")
  • Throw: Target gets wet. ("Salty!")
  • Puddle: Same as above
  • Dip: No effects
  • Special: In Elona+, you can use a Pot of Fusion to combine this with a Wood Piece and a rod of fire wall to get a potion of water.

SilenceEdit

  • Drink: Same as getting hit by the spell Mist of Silence, which prevents you from casting spells. Can be resisted just like the hex.
  • Throw: Same as above, but for the target.
  • Puddle: Same as above.
  • Dip: None.

Sleeping DrugEdit

  • Drink: Puts you to sleep.
  • Throw: Target falls asleep.
  • Puddle: Same as throw.
  • Dip: Nothing happens.

SlowEdit

  • Drink: Reduces your Speed for a short time. Reduces Age if blessed. Increases Weight if cursed.
  • Throw: Reduces target's speed.
  • Puddle: Reduces the speed of the thing that walks into the puddle.
  • Dip: Nothing happens.

SodaEdit

  • Drink: Restores about 25 Stamina. Can be bought from street vendors during the Noyel festival.
  • Throw: Restores the target's stamina.
  • Puddle: Unknown.
  • Dip: Unknown.

SpeedEdit

  • Drink: Your speed increases greatly for 10 turns (20 if blessed)(increase age if cursed).
  • Throw: Target's speed increases greatly for 10 turns (20 if blessed).
  • Puddle: Same as Drink/Throw.
  • Dip: No effect.

Sulfuric AcidEdit

Always appears as bottle of clear liquid

  • Drink: Does acid damage to you. May destroy or damage non-acidproof gear. Useful for destroying alien babies.
  • Throw: Does acid damage to whatever it hits. May destroy or damage their gear. Does not make target wet.
    • Deals 7 damage when blessed, 10 damage when uncursed, 20 damage when cursed, without variation, regardless of monster type, cannot be influenced by any stat/skill/resistance.
    • Deals 0 damage to bells and quicklings when uncursed or blessed, deals 1 damage when cursed.
  • Puddle: Does acid damage to anything that steps on it. May destroy or damage non-acidproof gear.
  • Dip: Damages or destroys non-acidproof items.

Troll BloodEdit

  • Drink: Enhances regeneration for a short time (26 turns).
  • Throw: Target has enhanced regeneration for a short time.
  • Puddle: Enhances the regeneration of the thing that walks into it for a short time.
  • Dip: Nothing happens.

VomitEdit

  • Drink: It randomly incurs Sickness, and slightly satisfies hunger. *quaff* Yucky! (quaffing vomit can cause you to lose weight). Always causes sickness if cursed.
  • Throw: Does nothing. *quaff*
  • Puddle: Gets whatever steps in it wet. *quaff* Yucky!
  • Dip: Does nothing. Can still be used to fill wells.
  • Other: Created by both PC and NPC as they get sober or when they eat cursed food.

WaterEdit

  • Drink: Recover from confusion.
  • Throw: Target gets wet (reveal invisible units).
  • Puddle: Gets whatever steps in it wet. Recover from confusion.
  • Dip:
    • Damages metal items.
    • A blessed bottle of water will bless an item rather than damaging them. (Cursed water will curse items.)
    • Cannot bless or curse water by dipping blessed/cursed water into normal water, since it counts as dipping water into water.
  • Other: Becomes blessed when dropped on an altar belonging to your god. Player characters that do not worship a god can bless bottles of water by dropping them onto an unaligned altar. Cursed water on the other hand can only be made through using Scrolls of Curse.

Weaken ResistanceEdit

  • Drink: Attempts to inflict Element scar and Nightmare hexes. Either of them can be resisted.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • If the player is affected by this (via puddle, throw, or drinking), there is a chance of losing intrinsic resistances (resistances from items, feats, or mutations are unaffected). This seems to have been removed in Elona+.

WeaknessEdit

  • Drink: Inflicts Mist of Frailness hex, which temporarily halves PV and DV.
  • Throw: Same as above.
  • Puddle: Same as above.
  • Dip: Nothing.

Types of Potions (Elona+)Edit

I371-AquaSanctio

High potion of aqua sanctioEdit

  • Drink: Inflicts a high amount of sound damage. Damage is enhanced by the Magic Device and Alchemy skills. 
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Blessed: Increased max damage.
  • Cursed: Reduced max damage.
  • Weighs 0.1s. Precious item. Requirements for creation are here. Included in the 3rd rank of the Throw Potion special action. Item number 371 (normal potion) with a grey tint.
  • More precisely, the damage dealt (before taking into account of sound resistance) is calculated by taking the product (multiplication) of Magic Device and Alchemy, divided by five (has the lower cap of 100 and upper cap of 400,000). Then, a random number (its magnitude increasing with Magic Device), which can be either positive or negative, is added to this number. This means that Magic Device increases the variation of damage dealt.
I879-Bottle of antiseptic

Bottle of antisepticEdit

  • Drink: Poisoned Bad! status effect.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Used on a target food item, this results in "incorruptible food", that doesn't rot; however, the nutritional value of the food is cut in half. Items treated this way carry the (Antiseptic) label. Treating already-rotten food will not revert it back to fresh food, but still carries the label.

ConcentrationEdit

  • Drink: Activates the concentration blessing: Increases PER, WIL, RES+, sleep, confusion.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Blessed: Increased effect.
  • Cursed: Reduced effect.
  • Weighs 0.1s. Random color.
I462-Coffee

cofeeEdit

  • (sic)
  • For more information, see coffee.
I302-Disaster

High potion of disasterEdit

  • Drink: Reduces all basic stats and speed of the target by somewhere between 10-20%. Unique NPCs, dungeon bosses, and enemies with {} around their name will not have their stats lowered. It also attempts to inflict poison, sleep, paralysis, confusion, and blind status.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Weighs 0.1s. Precious item. Requirements for creation are here. Included in the 3rd rank of the Throw Potion special action. Item number 302 (blood of creature) with a grey tint.
Essential oil

essential oilEdit

  • When drunk by or dowsed on a character, causes confusion (of even lower strength than gasoline) and a short-lasting duration of Oil status.
  • Works with Alchemical rain.
  • Rarely randomly generated, but a guaranteed drop from female aroma-locaris.
  • May be used in aroma therapy in the future. (via change 1.54 detailed changelog)
  • Craftable in pot for fusion.

FeatherEdit

  • Drink: Activates the feather blessing: Increases DV/float, release from Gravity.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Blessed: Increased effect.
  • Cursed: Reduced effect.
  • Weighs 0.1s. Random color.
Gasoline

gasolineEdit

  • When drunk by or dowsed on a character, causes confusion (of lower strength than a potion of confusion, but higher than an essential oil) and a long-lasting duration of Oil status.
  • Works with Alchemical rain.
  • Randomly generated.
Juice

juiceEdit

  • Made with Juice mixer furniture.
  • Does not rot. Cannot be used for Alchemical rain.
  • Satiates hunger, though not as much as milk.
  • Gives the same amount of attribute experience as the raw item. Unlike most other types of food, experience gained is independent of satiation level.
  • Does not matter if the original item was cursed, rotten, or blessed.
  • Enchant level of original item will also not affect the juice.
  • (B)lend juice together to make mix juice.
  • Mix juice can also be made by putting herbed food into the Juice mixer, but this mix juice has no herb effect. There is no merit to doing this.
  • (B)lending juice with milk with give the mix milk item. Mix milk has half the effect on height compared to milk. Blending an entire stack of juice with milk will produce only 1 mix milk at a time.
Kneaded sweets of witch

kneaded sweets of witchEdit

I072-Nektar

High potion of nektarEdit

  • Drink: Heals a high percentage of the imbiber's health (80%?), and makes them drunk.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Blessed: No change.
  • Cursed: No change.
  • Weighs 14.0s. Precious item. Requirements for creation are here. Item number 72 (barrel) with a blue tint.
Shaved ice

shaved iceEdit

  • (e)aten and not drunk.
  • Craftable with Alchemy. Also sold in Ludus and Noyel during their respective festivals.
I210-Soma

High potion of somaEdit

  • Drink: Increases the 8 main stats, speed and luck of the target by 5 + 1/7 of their base value. For character with increased quality it becomes 20% of base if it is more than 5 + 1/7 of base, the exact same increase blessed restore body and spirit potions give. For this reason it's useful mainly for characters without higher than normal quality (like player character). It's unknown if the stat bonus has a duration or if it never expires, but is removed when you die. Additionally, it will restore exactly 200 points of stamina when it is quaffed, up to your normal maximum, and remove any sleepy status. However, the potion also increases sanity by 50 temporarily, which will make your character insane for a short duration (mind resistance reduces all insanity inflicted on your character, including from drinking soma).
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Blessed: No change.
  • Cursed: No change.
  • Weighs 0.1s. Precious item. Requirements for creation are here. Item number 210 (whisky) with a blue tint.

Speed upperEdit

  • Drink: Increases your speed by 1 and sets speed potential back to 400%.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Blessed: No change.
  • Cursed: No change.
  • Weighs 0.1s. Random color. Potion that is bought in the music ticket shop for 8000 tickets or in souvenir shops. They can also rarely drop from minotaur magicians and rogue archers (maybe warriors?).
Blacktea

Black TeaEdit

  • Drink: It will recover 5 sp and (+enhance value + 5)% max MP.
  • Throw: Same as drink(?)
  • Puddle: Same as drink(?)
  • Dip: Does nothing.
  • Blessed: No change(?)
  • Cursed: No change(?)
Greentea

Green TeaEdit

  • Drink: It will reduce Fear, Poisoned, Confused, Dim, and Paralyzed status ailments by (+enhance value * 2 + 15) and Sick by (+enhance value + 5). It will also slightly reduce body weight by ((+enhance value + 1)% + 1). This is a healthy way of losing weight without puking.
  • Throw: Same as drink.
  • Puddle: Same as drink.
  • Dip: Does nothing.
  • Blessed: No change(?)
  • Cursed: No change(?)
I703-VernisOriginal

<Vernis Original>Edit

  • Drink: Cures all status effects that are able to be cured.
  • Throw: Same as Drink.
  • Puddle: Same as Drink.
  • Dip: Does nothing.
  • Weighs close to 0.0s. Precious item. A potion, despite it's appearance. It can be bought from the music ticket shop for 1500 tickets. Its item number is 703.

Start a Discussion Discussions about Potions

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  • Love Potion, that helped.

    4 messages
    • (She is a ten year old girl. Her mother/father came and appologised earlier for letting her on the forum.)
    • Elona may be the best game for lesbian 10 year old girls.

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