Platinum Coins
From Elona Wiki
A unique type of coin gained through random events or through the completion of quests.
Contents |
[edit] Uses
- Training a skill to improve its learning rate
- Learning new skills
- Increasing potential of your stats through guild trainers that visit your house (requires a maid. Being in a guild is NOT necessary but once you have joined a guild, you will not receive any guild trainers from other guilds anymore. Eg. You can receive magic guild trainers as guests before you join any guild but once you join the fighters guild, all future guild trainers will be fighter's guild trainers).
[edit] Learning a new skill
Each new skill costs 15 pp plus a cumulative +3 pp each time. For instance, the first skill you learn costs 15 pp; the second skill you learn costs 18 pp; the third costs 21 pp; and so on for the rest. Learning additional skills can be quite expensive.
[edit] Training a skill
Training a skill increases the potential of that skill. The cost of training in PP is (skill level/5) + 2, rounded down, ie. 2 up to 4.999, 3 up to 9.999, 4 up to 14.999 etc. This means it's probably a good idea to spend a few coins just before skills level up to a multiple of 5.
Training a skill gives more potential when the potential is lower. It appears the formula for the amount you gain is 15 - (current potential) / 15, with a minumum of 2 gained (195% potential and above). This means you get 10% from 75% to 89%, 9% from 90% to 104%, 8% from 105% to 119%, etc.
The following table assumes the rate of learning is the same as that detailed for skill points on Skills. It assumes you pump in PP to make it over 100% each time it levels. The 'time' is based on a unit of time taken to get from level 1 to 2 at 100%, and the table assumes you start at skill 4 and 120% potential as with starting skills. For new skills, you just need to add a bit of extra time and PP at the start to get to this level.
| Level | Total time | Time to next | PP spent |
| 10 | 10.2 | 2.1 | 20 |
| 15 | 22.6 | 2.9 | 46 |
| 20 | 38.4 | 3.4 | 78 |
| 30 | 80.4 | 4.8 | 160 |
| 40 | 136 | 6.4 | 266 |
| 50 | 206 | 7.9 | 396 |
| 60 | 289 | 8.7 | 550 |
| 70 | 386 | 10 | 728 |
| 80 | 496 | 11 | 930 |
| 90 | 621 | 13 | 1156 |
| 100 | 759 | 14 | 1428 |
| 150 | 1656 | 21 | 3016 |
| 200 | 2897 | 28 | 5526 |
You can obviously go to whatever percentage you like after each level. Here's a guide to how much it will cost for some percentages:
| Keep potential above | 25% | 50% | 75% | 90% | 100% | 125% | 150% | 175% | 200% | 225% |
| Cost factor | 0.20 | 0.41 | 0.65 | 0.83 | 1.0 | 1.45 | 2.2 | 3.3 | 6.6 | 9.5 |
As you can see, higher percentages result in spiralling costs due to the exponential decay of potential.
[edit] Earning Coins
Most missions that do not involve escorting are easy ways to earn PP. Low level ($) hunting is rarely harder than a Puti ambush, delivery quests rarely go wrong (but check if you can make it and that the weather is fine), and the "fetch me an item" quests are often easy if it can be purchased from a shop/traded with a named NPC (make sure it's not something valuable). A few other jobs can be easy depending on your stats, but these are universal. See Quests.
You can also earn PP by finding them (presumably based on your Luck stat), or by casting Wizard's Harvest if you know the spell. Aditionally, there is a message in a fortune cookie stating "Platinum coins can be bought with gems"(v1.14), but it's unclear if this function has been implemented.
