Pickpocket is a dexterity based skill that allows you to steal items, except for precious items, that do not belong to you. It will give you the pickpocket special action, which costs 20 stamina points to use and "Shows how good of a thief you are."
To steal an item, simply stand next to the NPC or item and Sense quality will be automatically applied to all items and there is no risk in spying on a potential mark (i.e. looking at what they've got).pply the pickpocket skill in the appropriate direction (or stand on top of the item and press ). This will bring up the NPC's inventory or display all items in the spot.
The maximum weight of items you may steal is your strength divided by 2. Stealing heavier items takes more time to steal than light items, but will also train you more. If you are fast enough, you can use a Hero spell to increase your strength; however, if it expires before completing and you are no longer strong enough to steal the item, the attempt will fail.
On being sneakyEdit
If there's nobody around, stealing a lone item is unlikely to be spotted; it will even be replaced at some time, so you can steal it again. However, only a master thief can just walk up to somebody or something in the middle of a busy day and steal without being noticed. A blundering thief may even be spotted by somebody who can't even see them; e.g. somebody on the other side of a wall! In such situations, you will have to either wait until your mark is alone or use a rod of teleportation to get rid of any bystanders or teleport your mark somewhere else.
Stealing is wrong!Edit
Your mark, or anybody nearby, may spot your illicit activities. This will cause your mark, along with any town guards, to become hostile and you will lose 5 karma and even more if you fight back, so you should beat a hasty retreat out of town. Unless your karma is low enough to be regarded as a criminal or you were caught stealing from a fellow adventurer, they won't remember that you stole anything when you return. Note that animals can spot you and accuse you of being a thief, and the karma penalty still applies if you are caught stealing in a dungeon or the wilderness.
If you are not caught, there is a chance (1 in 3) that you will feel the stings of conscience and lose 1 karma anyway. However, this may be negated by using the secret treasure of the wicked.
Items that you have stolen will gain the "It is a stolen item." attribute, lowering their value but allowing them to count towards the Thieves Guild quota.
Even though stealing in general provides serious hazard to your karma, you can keep your karma at 20 or even 40, and enjoy the tax breaks so long as you keep a few points in mind.
- Karma only matters on tax day or if it goes seriously negative, so as long as it's still positive, and not the 30th of the month, there's nothing to worry about getting a few dings to karma.
- Basically every quest you can take gives you +1 karma if completed successfully, and as long as you don't take transport or escort quests, there are no penalties for failure. You can also do many quests, especially any of the cooking quests, I want it!, Party Time!, or The Harvest Time, (provided you have the relevant skills,) in rapid succession and recoup plenty of karma for the effort. Doing those quests with full karma is actually kind of a waste, so you might as well ding your karma before doing them.
- Never kill karma-penalizing NPCs like citizens, just teleport out of danger, and head for the border. Once you cross the city lines, you're outside their jurisdiction, and the crime doesn't really count anymore. (You might need to boost their Relationship to avoid conflicts in the future.)
- You can keep your karma basically maxed by always doing your stealing when you first come to town, and there are plenty of quests to do.
- Stop stealing when your karma gets around 15 points below max, and just do karma-building quests until you get back near max karma. You can go lower if you really want, but it's better to keep a comfortable cushion of karma than have to make a rush for karma to mitigate your tax bill on the 29th.
- Hold off on stealing when it's near the end of the month if you want your tax bill discount, and just go hog wild once the tax bill has come.
Nukes are for Stealing:Edit
- If you Nuke a town you'll go to -100 Karma. At that point you can steal all you want and not have to care about the -1 to -5 Karma loss
- You'll also want to visit as many Cities as you can and kill off the named NPCs for Figurines and Cards.
When taking equipment from potentially hostile NPCs:Edit
- Never steal shields off NPCs that have high two-handed skill. Doing so will enable Two-handed damage bonus.
- Example stealing the shield off the guard of the Fighters guild will make him do 50-70 extra damage
- Don't steal non-miraculous weapons off higher-level warrior-types. (Especially guards.) Unless it's a miracle-level weapon, their Martial Arts is probably going to deal more damage, anyway.
- The south western region of Palmia has few NPCs, so you can easily teleport them all away and rob the place. The treasure machines, in particular, are extremely valuable.
- After you've hired a maid for your house, visiting Adventurers are relatively easy marks and may carry some incredible equipment. However, if you fail, the Adventurer may become hostile to you forever.
- If you are robbing adventurers blind, consider trading them lightweight, but high value items such as potions of cure corruption and magic engagement jewelry. You can then rob them of the goods you traded easily.
- Keep in mind that stolen goods can't be traded back again, meaning you'll still need to get more potions of cure corruption to keep trading adventurers for their gear. However, stolen potions of cure corruption still work on your own corruption, or for quests like Pael and her mom. (I guess they're not so picky on whether or not the potion is "hot" when it will save their mother's life...)
- After winning an arena match, the objects in the arena are risk free targets.
- If you have at least 28 strength, you can steal trees of naked from snowy areas. Walking in the snowy maps gives you food if you are starving, so with enough strength you can train forever there! The downside to this is that the stings of concience will eventually make you a criminal - see the managing karma section. Also note that NPCs, including animals like bats, can spot you stealing for a -5 to karma, so clear the map of NPCs before stealing a tree.
- With 40 strength, you can steal dead trees in the common wilderness, so you can do the same thing one step outside of any town, which makes the karma management more convenient.
- After clearing a Hunting quest, the trees in the quest area can be pickpocketed for easy and large amounts of skill practice without risk -- as long as you have sufficient strength.
- If you have a popular museum there will be many marks who will come flocking to see your art, and although it is crowded and would be difficult, you could likely train your pickpocketing on them infinitely if you don't get spotted, just be aware that Museums are a static zone and the NPC's inventorys will never reset. You can always kill them and force more to spawn when they are done, however. These are often very high-level NPCs, so only try this when you've got a massive amount of skill, or are willing to savescum like a fiend.
- The generic random dungeons, especially low-level dungeons, tend to spawn neutral NPCs like fallen soldier or little girl, so you can kill all the hostile NPCs on a floor, then practice your pickpocketing on them.
Where to steal furniture:Edit
- Southeast side of Palmia rarely has anyone there. You can net a bed and some dressers easily.
- Miral and Garok's Workshop is also a good place to go, although you will have to kill the cats, because they act as look-outs and will call the guards when you steal.
- If you have rods of teleport or spells of teleport other you don't mind consuming, pretty much anywhere can be "cleared" of NPCs in a non-hostile manner. Rods/spells of Summon Monster can also take out lower-level NPCs like citizens without facing karma penalties, but guards will wreck most monsters.
Stealing formula is quite complex, but here are a few tips:
- Stealing attempt consists of 2 + ItemWeight * 2 steal rolls against target's (and NPCs around) Perception rolls. To successfully steal an item, each steal roll must be higher than other's Perception roll. Number of required rolls is capped at 52.
- Steal roll and Perception roll are random values, anything that affects them just increases higher limit. Even a character with 2000 Pickpocket can roll 0 and fail a theft against NPC with 1 Perception.
- Dexterity increases steal roll, but it's 5 times less effective than Pickpocket skill. So a character with 30 Pickpocket and 200 Dex has the same steal roll as the one with 60 Pickpocket and 50 Dex.
- Perception is the only thing that affects NPC's chance to detect you. There is no evidence that Drunk status has any effect on pickpocket (at least in vanilla Elona 1.22).
- Sleeping NPCs (other than your target) won't detect you. Pickpocketing produces a noise, though.
- Distance decreases chance that NPC will notice you.
- NPC that are more than 5 tiles away won't detect you.
- 5 tiles rule works on your target too, so if it wears a cursed item and gets teleported while you're stealing, you get a 100% steal success (unless it's teleported within 5 tiles or there are other NPCs than can detect you).
- Stealing between 19:00 and 07:00 makes your steal roll 50% higher (it doesn't matter whether your target is sleeping or not, only time matters).
- Stealing (Great) item decreases steal roll by 20%.
- Stealing (Miracle) or (Godly) item decreases steal roll by 50%.
- Luck has no effect on Pickpocket.
You may learn Pickpocket from the thieves guild trainer in Derphy.
|Strength||Tactics · Two Hand · Weight Lifting · Long Sword · Axe · Martial Arts · Scythe|
|Constitution||Healing · Mining · Shield · Heavy Armor · Medium Armor · Carpentry · Blunt · Polearm · Stave|
|Dexterity||Lock Picking · Dual Wield · Light Armor · Evasion · Tailoring · Pickpocket · Jeweler · Disarm Trap · Short Sword · Bow · Crossbow · Throwing|
|Perception||Stealth · Sense Quality · Detection · Fishing · Eye of Mind · Greater Evasion · Marksman · Firearm|
|Learning||Literacy · Memorization · Alchemy · Anatomy · Gardening · Cooking · Gene Engineer|
|Will||Magic Capacity · Faith · Traveling · Riding|
|Magic||Meditation · Casting · Magic Device · Control Magic|
|Charisma||Negotiation · Investing · Performer|
|Speed||Swimming · Traveling (Elona+)|