nether imp |
---|
Level 16 Imp |
Attributes | |||||
---|---|---|---|---|---|
Str: | 33(Hopeless) | Con: | 29(Hopeless) | Dex: | 18(Hopeless) |
Per: | 16(Hopeless) | Lea: | 13(Hopeless) | Wil: | 16(Hopeless) |
Mag: | 37(Hopeless) | Cha: | 25(Hopeless) | ||
Life: | 120 | Mana: | 120 | Speed: | 118 |
Skills | Weapon Proficiencies |
---|---|
Tactics: 14 (22%) |
Long Sword: 14 (22%) |
Resistances | |
---|---|
Fire: No Resist |
Nether: No Resist |
nether imp |
---|
Level 16 Imp |
Attributes | |||||
---|---|---|---|---|---|
Str: | 33(Hopeless) | Con: | 29(Hopeless) | Dex: | 18(Hopeless) |
Per: | 16(Hopeless) | Lea: | 13(Hopeless) | Wil: | 16(Hopeless) |
Mag: | 37(Hopeless) | Cha: | 25(Hopeless) | ||
Life: | 120 | Mana: | 120 | Speed: | 118 |
Skills | Weapon Proficiencies |
---|---|
Tactics: 14 (22%) |
Long Sword: 14 (22%) |
Resistances | |
---|---|
Fire: No Resist |
Nether: No Resist |
Nether imps are annoying little buggers who float around and shoot Nether Arrows at the player. Not particularly threatening.
When eaten, their corpse trains Magic by .025, modified by potential. This value is unaffected by dish quality (raw, hamburger, grotesque, etc.) or meat quality (Nether Imp +x).
Evolution[]
In Elona+ as of version 1.53, nether imp can evolve into great imp with a <king heart>. They gain 20 Dexterity, 20 Magic, 10 Life, 25 Speed, and the Magic Equip special action.
They retain their sprite, now with a light yellow tint (number 5) and a glow effect.
Miscellaneous[]
Wishing[]
cardnether
creates a card of nether imp.figurenether
creates a figurine of nether imp.
Customization[]
The sprite number for nether imp is 212 with blue tint.