Lock Picking is a dexterity based skill that allows you to open locked doors and containers. Skill use is automatic. Unlocking a container requires that you be carrying a lockpick when you attempt to open it and failure may cause the pick to break.

A character without Lock Picking will have to bash down locked doors, risking paralysis, confusion, or damage to strength. Practically vital if you don't want to miss the contents of more than half of the containers you get (bejeweled chests, safes, chests etc.).

Trading for the Skeleton Key that some of your fellow adventurers may carry will increase odds of successfully opening locks.

A good way to train this skill is to wander random levels of the Puppy Cave unlocking all the doors you find. Another way is to spam the Door Creation spell and opening the resulting doors: this method also has the advantage of training magic-related skills at the same time.

Trained skillEdit

You may learn Lock Picking from the trainers in Vernis and Derphy.




  • #lock will increase Lock Picking by 1 level and train its potential.
  • Prior to 1.16fix1, #lock pickin will increase Lock Picking by 1 level and train its potential.

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