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hermit crab
Chara 256 hermit crab
Level 1 Shell Predator
Attributes
Str: 15(Superb) Con: 19(Superb) Dex: 13(Superb)
Per: 4(Bad) Lea: 4(Bad) Wil: 5(Good)
Mag: 3(Bad) Cha: 4(Bad)
Life: 100 Mana: 80 Speed: 30
Skills Weapon Proficiencies

Tactics: 4 (120%)
Healing: 4 (120%)
Shield: 3 (115%)
Heavy Armor: 4 (120%)
Medium Armor: 4 (120%)
Light Armor: 4 (120%)
Evasion: 4 (120%)
Stealth: 4 (120%)
Sense Quality: 3 (115%)
Faith: 4 (120%)
Meditation: 7 (185%)

Long Sword: 4 (120%)
Axe: 4 (120%)
Martial Arts: 5 (175%)
Scythe: 4 (120%)
Blunt: 4 (120%)
Polearm: 4 (120%)
Stave: 4 (120%)
Short Sword: 4 (120%)
Bow: 4 (120%)
Crossbow: 4 (120%)
Throwing: 4 (120%)

Resistances

Fire: No Resist
Cold: No Resist
Lightning: No Resist
Darkness: No Resist
Mind: No Resist
Poison: No Resist

Nether: No Resist
Sound: No Resist
Nerve: No Resist
Chaos: No Resist
Magic: No Resist

hermit crab
Chara 256 hermit crab
Level 1 Shell Predator
Attributes
Str: 15(Superb) Con: 21(Superb) Dex: 13(Superb)
Per: 7(Good) Lea: 4(Bad) Wil: 5(Good)
Mag: 6(Good) Cha: 4(Bad)
Life: 100 Mana: 80 Speed: 61
Skills Weapon Proficiencies

Tactics: 4 (120%)
Healing: 8 (190%)
Shield: 6 (180%)
Heavy Armor: 4 (120%)
Medium Armor: 4 (120%)
Light Armor: 4 (120%)
Evasion: 4 (120%)
Disarm Trap: 2 (110%)
Stealth: 10 (200%)
Sense Quality: 6 (180%)
Detection: 5 (125%)
Eye of Mind: 5 (125%)
Anatomy: 5 (125%)
Faith: 4 (120%)
Meditation: 7 (185%)
Swimming: 2 (110%)

Long Sword: 4 (120%)
Axe: 4 (120%)
Martial Arts: 7 (185%)
Scythe: 4 (120%)
Blunt: 4 (120%)
Polearm: 4 (120%)
Stave: 4 (120%)
Short Sword: 4 (120%)
Bow: 4 (120%)
Crossbow: 4 (120%)
Throwing: 8 (190%)
Firearm: 4 (120%)

Resistances

Fire: No Resist
Cold: No Resist
Lightning: No Resist
Darkness: No Resist
Mind: No Resist
Poison: No Resist

Nether: No Resist
Sound: No Resist
Nerve: No Resist
Chaos: No Resist
Magic: No Resist

Hermit crabs are a naturally armored enemy, ignoring 34%+2d8 damage. They are also incredibly slow, so most characters who can't penetrate their thick shell can simply walk around them. If the hermit crab can't hurt you, you may be able to use them as dummies for training your combat skills.

Hermit crabs occasionally carry the <Unknown Shell>, a useful amulet for starting adventurers, so taking the time to kill them can be quite worthwhile. Just because you have an <Unknown Shell> already doesn't mean you shouldn't kill more - they may drop another <Unknown Shell>, which will instantly turn into a random artifact-level amulet when you pick it up, so hermit crabs can be quite valuable.

Evolution

Yadonashi

In Elona+, hermit crabs can be evolved into a Yadonashi using an <another heart>, gaining 20 strength, 30 dexterity, 10 speed, and a new sprite with black tint.

Miscellaneous

Wishing

  • cardherm creates a card of hermit crab.
  • figureherm creates a figurine of hermit crab.

Customization

The sprite number for the hermit crab is 256.

Elona+ changes

The shell race has received several changes in Elona+. Most notably increasing the hermit crab's speed to 61, which makes them harder to outrun and more dangerous in melee.

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