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Gardening

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Gardening is a learning based skill that affects the survival rate of crops at your farm. As your Gardening skill improves, your crops will survive long enough to produce goods for you, and they may even regenerate after harvesting, so you won't need more seeds. With a high Gardening skill, you can make big profits off plants that generate gems, weapons, magic items, and other odd crops, such as fruits and vegetables. Easy Gardening suggests that planting during heavy rain will improve the quality of the crop.

Gardening will level quickly, and increase the speed at which you pick crops, during The Harvest Time jobs.  

Harvest Time quests become significantly easier when you have this skill (because the time limit is the only real challenge) and higher-level versions of the quest are essentially impossible without gardening skill. Further, the Harvest Time quest will massively increase your Gardening skill levels, especially at low levels, as each turn spent (before successfully? (In Elona+ 1.38R even if you do not finish the picking you still get skill training)) harvesting a crop gives more experience. As you can complete even high-level quests easily, Gardening, like Performer, is a skill that can be used for easy platinum and quest rewards, especially in Yowyn.  

Pianists can benefit greatly from learning farming early, and traveling between Yowyn and Palmia to take the easy quests the two towns provide to farm massive quantities of platinum it takes to learn the combat skills they'll need to survive when they actually get into combat. Farmers can likewise benefit from learning Performer, and doing the opposite.

Because rods can be farmed, gardening is of great use to anyone with Magic Device, especially general magic-users. Even if you get a rod you don't want, you can always absorb charges from rods to refill useful rods, or spellbooks.

In regular Elona, gardening your own crops on a farm basically requires worshiping Kumiromi at least at some point, as without either the passive ability (that has a chance of turning any rotting food into seeds) or the pet cute fairy (that drops seeds when eating food), seeds are too rare to make farming feasible. Cute fairies you have bred in a ranch will also drop seeds when they eat, so it is possible to get seeds even without actively worshiping Kumiromi or having a cute fairy in your party.

Another large benefit from having Kumiromi as your deity is that the passive increase in gardening skill that he gives can provide a massive boost to the skill, making it more likely that plants continue to produce more fruit, saving you even further on how many seeds it takes to keep a farm running; Fruits and vegetable plants almost never need new seeds when you get effective gardening skill levels of 50+. Even if it is only occasional, having herb seeds produce more than one crop per seed is of massive benefit.

In Elona+, you get seeds from completing The Harvest Time jobs, so worshiping Kumiromi isn't necessary. !!WARNING!! In Elona+, you only get experience for harvesting full-grown plants, so don't waste your seeds until you get your gardening high enough to reliably succeed with your plants.

In order to keep high skill levels relevant in Elona+, a food quality level was also introduced. This appears as a +X next to the food once you identify the food, just like bonuses on equipment from enchant scrolls/forging. Only fruits and vegetables harvested from fruit or vegetable seeds may bear this bonus (if they're harvested from unknown seeds, they won't have any bonus). Quality bonuses substantially increase the monetary value of the food item, both when raw and when cooked, making farming an actually profitable activity on higher skill levels. They also seem to add 2 experience to any attribute that the food would train times the value behind the +, so that +2 fruit adds 4 experience gain to magic, perception, and charisma above what would otherwise be obtained. See the food page for details on how food trains attributes.

Elona+ also added the organic fertilizer, which can give a boost to fruit and vegetable crop quality, resulting in lower chances of crops dying, and higher chances of +quality bonuses. It must be used on a sprout that has grown but before it's ripe for harvesting, also making the plant fully grown in the process. It can be used on crops other than fruit and vegetables to grow them, but it will only increase +quality bonuses for fruit and vegetables. It's not clear if it also improves other quality aspects of non-fruit/vegetable crops if used on them.

In Elona+ version 1.37, pets who have the skill gardening and have an impression(>100) can help collect materials after defeating enemies. You can then interact with them by Talk->Receive Materials to get the materials they have collected.

Technical Details (Elona+)Edit

Note: The following is accurate to 1.42fix2 version of Elona+. The figures are not necessarily accurate for Elona 1.16

Chance for WitheringEdit

When planted and on each update tick (24hr?), each plant is given a difficulty value from the following chart:

Fruit/Vegetable 10
Gem 15
Magic 25
Strange 25
Herb 30
Artifact 40

The following modifications are then made to this difficulty value:

  • If the plant is on a field tile, the difficulty value is halved. Otherwise, the difficulty values is multiplied by 3/2.
  • If the seed has just been planted and the weather is normal, ether wind, or snow, the difficulty value is multiplied by 2. This applies only to the first update tick since planting and does not affect the rest of the growth period.

Calculations are made at this point. If any of the following are true, then the plant will wither on the next update tick.

  • Your gardening skill is less than a random value between 0 and the difficulty value +1.
  • A random value between 0-19 is 0 (5% chance).

Chance for RegrowthEdit

Each plant is given a difficulty value from the following chart:

Vegetable/Fruit 15
Gem 25
Magic 30
Strange 35
Herb 40

The following modifications are then made to this difficulty value:

  • If the plant is on a field tile, the difficulty value is halved. If it's not on a field tile, the difficulty value is multiplied by 4.
  • If the weather is normal, ether wind, or snow, the difficulty value is multiplied by 4/3.

Calculations are made at this point. If any of the following are true, then the plant will not regrow:

  • Your gardening skill is less than a random value between 0 and the difficulty value +1.
  • A random number between 0-199 is less than the difficulty value. With the Kumiromi Scissors, this check is if a random number between 0-199 is less than the difficulty value - 100.
  • The seed is an artifact seed.

ConclusionsEdit

Given the above data, the following conclusions can be made:

  • Artifact seeds may be planted off of field tiles without any penalties after reaching 121 Gardening, or at 61 if planting during rain / heavy rain.
  • For maximum regrowth chance, all other seeds should always be planted on field tiles.
  • Assuming you plant on field tiles, maximum regrowth and lowest wither chance can be reached at 41 Gardening.
  • If you do not plant on field tiles, maximum regrowth and lowest wither chance can be reached at 214 Gardening, but will still be worse than planting on field tiles.
  • Kumiromi Scissors allow for 100% regrowth chance for all plants if planted on field tiles.

Trained skillEdit

You may learn Gardening from the trainer in Yowyn.

RacesEdit

  • None

ClassesEdit

WishingEdit

  • #gard will increase Gardening by 1 level and train its potential.


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