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Feats are a way to gain unique traits and upgrade stats. They can be obtained in one of four ways:

  • Selecting feats from the Feat menu (when you are given the chance to)
  • Being of a particular race (each race has its own racial feats)
  • Wearing equipment (the feat will be presented in the Feat menu with the words "Your equipment" preceding it.)
  • Using certain items.

Characters get to select 3 free feats at generation and can earn a new feat every 5 levels for a total of 13 feats from gaining levels. A Secret experience of Kumiromi can also be used once for every 10 levels you have; it allows you to select one extra feat every time you use it.

If you drink a potion of descent at a feat-gaining level, you do not get another feat when you regain that level.

Elona+: Certain feats have been removed, altered, or given different effects in E+; in addition, several new feats have been added. For information on E+ specifically, reference here.

Selectable Feats Edit

The feats that can be selected from the Feats menu are:

Name Replaces Effect
Lucky increases luck by 5
Incredibly Lucky Lucky increases luck by 10
God of Luck Incredibly Lucky increases luck by 15
Apprentice Ascetic Increases Life by 5 (not HP)
Journeyman Ascetic Apprentice Ascetic Increases Life by 10
Expert Ascetic Journeyman Ascetic Increases Life by 15
Master Ascetic Expert Ascetic Increases Life by 20
Legendary Ascetic Master Ascetic Increases Life by 25
Vampiric Ability Grants the Special action Drain Blood, which is based on Dexterity (steals HP)
Agile Increases Speed by 5
Very Agile Agile Increases Speed by 10 (Can only be selected at Level 5 or higher.)
Arm Wrestler Increases Strength by 3
Adept Arm Wrestler Arm Wrestler Increases Strength by 6
Master Arm Wrestler Adept Arm Wrestler Increases Strength by 9
Careful Increases Detection Skill by 3 (Requires Detection skill)
Very Careful Careful Increases Detection Skill by 6
Stone Defense Increases PV by 5
Iron Defense Stone Defense Increases PV by 10 (Can only be selected at Level 5 or higher.)
Steel Defense Iron Defense Increases PV by 15
Dodge Increases DV by 4
Improved Dodge Dodge Increases DV by 8
Greater Dodge Improved Dodge Increases DV by 12
Tough Increases Constitution by 3
Pretty Tough Tough Increases Constitution by 6
Awfully Tough Pretty Tough Increases Constitution by 9
Evade Increases Evasion Skill by 2
Improved Evade Evade Increases Evasion Skill by 4
Greater Evade Improved Evade Increases Evasion Skill by 6
Magical Gene Increases Mana by 5 (not MP)
Magical Cell Magical Gene Increases Mana by 10
Magical Blood Magical Cell Increases Mana by 15
Magical Body Magical Blood Increases Mana by 20
Magical Being Magical Body Increases Mana by 25
Dimensional Move Grants the skill Dimensional Move, which is based on Will (short teleport)
Fire Breath Grants the skill Fire Breath, which is based on Constitution (fire damage in one direction)
Conquer Darkness Resist Darkness #
Conquer Deep Darkness Conquer Darkness Resist Darkness ##
Negotiator Increases Negotiation Skill by 4 (Requires Negotiation skill)
Great Negotiator Negotiator Increases Negotiation Skill by 8
Believer Increases Faith Skill by 4
Zealot Believer Increases Faith Skill by 8
Poison Tolerance Resist Poison #
More Poison Tolerance Poison Tolerance Resist Poison ##
Ambidextrous Increases Dual Wield Skill by 4 (Requires Dual Wield skill)
Improved Ambidextrous Ambidextrous Increases Dual Wield Skill by 8
Marital Artist Increases Martial Arts Skill by 3
Ken-sei Martial Artist Increases Martial Arts Skill by 6
Sexy Increases Charisma by 4
Lady Killer Sexy Increases Charisma by 8
Hypnotism Grants the skill Touch of Sleep, which is based on Will. Causes sleep.
Poison Nail Grants the skill Touch of Poison, which is based on Dexterity. It has a chance to poison foes.
Short Distance Runner Increases Stamina by 8
Medium Distance Runner Short Distance Runner Increases Stamina by 16
Long Distance Runner Medium Distance Runner Increases Stamina by 24
Concentration Increases Casting Skill by 4
More Concentration Concentration Increases Casting Skill by 8
Apprentice Accountant Reduces Taxes by 7%
Expert Accountant Apprentice Accountant Reduces Taxes by 15%
Apprentice Quartermaster 7% Higher Salary, better items, 16% chance to receive equipment of higher quality
Expert Quartermaster Apprentice Quartermaster Higher Salary, 33% chance to receive equipment of higher quality
Natural Leader Grants the skill Cheer based on Charisma. It strengthens your allies.*
Exorcist Prevents Cursed Whisperings from Dooming your items while you sleep. Also seems to work occasionally on enemies' attempt at cursing your stuff.
Shield Bash Increases the chance of performing a shield bash.
Gentle Face Prevents monsters from fleeing from you.*
  • Cheer provides nearby allies with Hero, Speed, and Contingency (Contingency buff was removed in later versions of Elona+.) Useful when combined with riding. While Cheer does not improve your own speed, it will raise the speed of your ride and in result make you faster as well. This works better at lower levels of riding, when your mount is noticeably slower than yourself; since the mount gets fewer turns, the spells will last longer.
  • Gentle Face only prevents a monster from fleeing from low life caused by your hits. Ranged monster will still run to keep a distance from you. Also, Gentle Face only applies to hits you land, and not for those of your pets. If you have pets with you, the chances are that monsters still have a good chance to start running away in fear when their HP is low.

Racial Feats Edit

Race Feat Notes
Yerles One extra point per level All other races receive three points to spend on skills per level, plus a bonus depending on their learning. This feat gives the character an extra point in addition to the above.
Juere Can collect more materials
Juere Slower digestion Characters with this feat require less food. The downside is that food can improve your stats, but you will not get to eat as much as others, and food is not that difficult to come by.
Elea Reduced damage from magic reaction Much like Magic Capacity, reduces damage by 50%.
Elea Reduced rate of Ether Disease Probably the most attractive part about the Elea race. Reduces the rate at which symptoms of the Ether Disease show up. This also make the Elea race a favorable selection if you intend to wield/wear ether equipment (the Rail Gun, for example, is always made of ether.)
Dwarf Poison resistance Exactly what it says on the tin.
Dwarf Darkness resistance Exactly what it says on the can.
Mutant "Your body is constantly changing"* Gain new body parts (i.e. more equipment slots) at every level that is a multiple of 3, up to level 36, and only when you get this level for the first time. If too many body parts are generated, a percentile speed loss will be imposed on the character, 5% for each equipment slot over 13. This penalty is applied after all absolute value speed modifications (equipment, spells).
Golem Immune to dimming The only known method to gain immunity to the Dim condition is to select the Golem race.
Fairy Outstanding resistance Resists cold, lightning, darkness, mind, sound, nerve, chaos, and magic.
Fairy You can't wear equipment that weighs more than 1s. Exactly what it says on the can. Note that many items which appear to weigh 1s may actually weigh 1.0Xs and be unable to be equipped. In compensation, you get a bonus DV: 25% more from equipment and an additional 50 for equipping at least one item.
Lich Resistance to Cold
Lich Resistance to Poison
Lich Strong Resistance to Darkness
Eulderna Resistance to Magic
Goblin Resistance to Darkness
Goblin Gathers more materials
  • You can receive the Mutant racial feat by using a secret treasure, which is only available in wizard mode. Note that how many equipment slots you will gain fully depends on how early you use the secret treasure, and potions of descent do NOT help.

Feats Granted By Equipment Edit

  • Immunity to status effects:
    • Paralysis (Does not protect against paralysis from lightning attacks)
    • Confusion
    • Blindness
    • Fear
    • Sleep
    • Poison (does not affect amount of damage dealt by poison breath from poison hounds)
    • Bleeding
  • The ability to occasionally throw absolute piercing attacks (fully ignoring equipment PV)
  • The ability to reduce physical damage taken
  • The ability to occasionally completely negate any damage taken altogether
  • Increased rate of critical hits
  • A chance to throw out two melee attacks in one turn
  • A chance to throw out two ranged attacks in one turn
  • Floating (evade all ground-based hazards such as acid grounds and spear traps)
  • Protection from thieves (Protects against the random event and the 'Malicious Hand' special action)
  • Protection against mutation, good or bad. Not 100% effective, and also prevents potions, so remove any equipment granting this feat before quaffing a potion of evolution
  • Ability to eat rotten food without any penalty. (also gives bonuses from eating food)
  • Ability to see invisible creatures
  • Catching signals from god (Occasionally receive flavor text as per spoken by the god you worship)
  • Reveals religion (See what god other adventurers worship when you talk to them)
  • Ability to auto-retaliate with cut damage
  • Curse protection
  • Speeds up travel progress
  • Protection from alien pregnancy
  • Speeds up ether disease (Appears as [ETC] instead of "Your equipment")
  • Does massive damage to [creature type] (undead, dragons, etc.)

Start a Discussion Discussions about Feats

  • what are some good feats to take

    12 messages
    • Kokou should work in duel arena battles. I'm currently going to use it playing a Golem Predator I think. Should help until I get Shadow Step.
    • 64.58.243.68 wrote:Does Kokou work if you do 1-1 arena battles? Yes, Kokou works in 1-1 arena, especially after from being with pets.

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