Ether Disease is a series of random corruptions that you receive over time, similar to mutations. Unlike mutations, each disease symptom either has an entirely negative effect, or both positive and negative effects at the same time. It is possible to get the same symptom twice; however, depending on the corruption, this may or may not have any effect.
You can slow down the rate of the ether disease advances. This is done by:
- Wearing equipment that protects from the Etherwind such as the Vindale cloak, Shena's Panty, or Hero's Cloak.
- Being an Elea.
The rate of the disease also speeds up by:
Something of note is that the ether disease, at least, outside of the Etherwind, a certain amount of time has to have passed since you last saved/loaded your game before a corruption can occur. This presumably happens to stop someone who saves (either intentionally or by accident) right before an ether disease corruption was about to take place from savescumming to try to get only the ether diseases they want to get. Hypothetically, you can delay ether disease quite a while by simply saving and exiting and then reloading to prevent the game from determining you have played long enough without saving to spring the next corruption on you.
The only way to cure ether disease is by using a potion of cure corruption, which will remove no more than the last three symptoms, unless when it is cursed.
If left untreated with many (20+) symptoms, you will eventually die from the disease. If you die in this way and choose to continue, the last disease effect will be undone, but you'll likely die again in the next Etherwind or simply after enough months go by if you don't drink a potion of cure corruption.
Although the disease is "very common in Irva" (according to Norne the guide), allies, and other NPCs, do not get the disease (with rare storyline exceptions), and can safely wear ether equipment. Because such equipment is always fireproof and acidproof, and each item raises Speed by 5, they might even be ideal for pets until better artifacts turn up.
Disease effects Edit
The specific values of ether disease effects scale with your stats; for example, getting a huge head for a wizard will add much more learning than for a golem warrior.
Ether disease is tagged as [Disease] in your Feats page.
|You are a living mana battery.||Absorbs charges from rods upon pickup, giving you small amount of spell stock in that spell.|
|You are unstablizing space around you.||Random teleportation Announced as "You feel unstable".|
|You are addicted to potion.||Consumes random potions.|
|You are covered by a heavy carapace.||PV 15 + Lv / 2 , -Speed of 20 + Lv / 2|
|Your feet have become hooves.||Speed of 20 + Lv / 2 , cannot wear boots.|
|Your back has grown feathers.||Speed of 12 + Lv / 4 , -Weight 20%, can fly, cannot wear cloaks.|
|Your neck is extremely thick.||-Charisma 5 + Lv / 5 , PV 12 + Lv , can't wear amulets.|
|Your head has grown huge.||-Constitution 5 + Lv / 3 , -Dexterity 4 + Lv / 4 , Learning 6 + Lv / 2 , Willpower 2 + Lv / 6|
|You have four eyes.||[[Perception]] 5 + Lv / 3 , -[[Charisma]] 5 + Lv / 3|
|You have sore face.||-Charisma 4 + Lv / 5 †|
|You have your own gravity.||+Weight 10% †|
|You have dementia.||MP -15% , -Magic 4 + Lv / 2|
|You suffer debilitation.||HP -15% , -Strength 4 + Lv / 2|
|Clouds of rain follow you.||Chance of Rain.|
|Desire for violence rises withn in[sic] you.|| |
DV -'15 + Lv * 1.5', Damage bonus +'5 + Lv * 2 / 3'
Damage taken +'(5 + Lv * 2 / 3) / 4', Damage bonus + '5 + Lv * 2 / 3'
|Poison drips from your hands.||1/5 chance of turning potions (other than Cure Corruption) into poisons when you pick them up; poison resistance.|
|Your head is growing in the ears of the beast.||+Perception 10 + Lv/4, can't wear helms. (Elona+ only)|
† effects stack up to 3 times