FANDOM


Weapons Edit

Weapons stats without any mods. All weapons have from 1-6 mod slots. The more mod slots on weapon the more expensive it is at the store.

Small Guns Edit

PistolEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Pistol 14 75% 35% 170 10 Small Gun 1 3.0/sec 2000ms
Pistol Mk-2 18 75% 35% 170 10 Small Gun 6 3.3/sec 2000ms
Pistol Mk-3 20 75% 35% 170 10 Small Gun 8 3.4/sec 2000ms
Pistol Mk-4 22 75% 35% 170 10 Small Gun 11 3.6/sec 2000ms
Pistol Mk-5 24 75% 35% 170 10 Small Gun 13 3.7/sec 2000ms
Pistol Mk-6 26 75% 35% 170 10 Small Gun 16 3.9/sec 2000ms
Pistol Mk-7 28 75% 35% 170 10 Small Gun 18 4.0/sec 2000ms
Pistol Mk-8 30 75% 35% 170 10 Small Gun 21 4.2/sec 2000ms
Pistol Mk-9 32 75% 35% 170 10 Small Gun 23 4.3/sec 2000ms
Pistol Mk-11 37 75% 35% 170 10 Small Gun 28 4.6/sec 2000ms
Pistol Mk-14 43 75% 35% 170 10 Small Gun 36 5.0/sec 2000ms
Pistol Mk-16 47 75% 35% 170 10 Small Gun 41 5.4/sec 2000ms
Pistol Mk-17 49 75% 35% 170 10 Small Gun 43 5.5/sec 2000ms
Pistol Mk-19 53 75% 35% 170 10 Small Gun 48 5.8/sec 2000ms
Pistol Mk-20 56 75% 35% 170 10 Small Gun 51 6.0/sec 2000ms

Laser PistolEdit

Add accuracy mods to this weapon and you got a fast armor killer.

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Laser Pistol 35 40% 80% 50 32 Small Gun 7 6.6/sec 2750ms
Laser Pistol Mk-2 45 40% 80% 50 32 Small Gun 12 7.2/sec 2750ms
Laser Pistol Mk-3 50 40% 80% 50 32 Small Gun 14 7.5/sec 2750ms
Laser Pistol Mk-4 56 40% 80% 50 32 Small Gun 17 7.9/sec 2750ms
Laser Pistol Mk-5 61 40% 80% 50 32 Small Gun 19 8.2/sec 2750ms
Laser Pistol Mk-11 92 40% 80% 50 32 Small Gun 34 10.2/sec 2750ms
Laser Pistol Mk-13 103 40% 80% 50 32 Small Gun 39 10.8/sec 2750ms
Laser Pistol Mk-14 108 40% 80% 50 32 Small Gun 42 11.2/sec 2750ms
Laser Pistol Mk-15 113 40% 80% 50 32 Small Gun 44 11.5/sec 2750ms

Machine PistolEdit

Noble class start with Sub Machine Gun.

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Sub Machine Gun
(Upgrades to Mk-2)
8 65% 30% 167 40 Small Gun 1 9.6/sec 2250ms
Machine Pistol 8 65% 30% 140 40 Small Gun 3 9.6/sec 2250ms
Machine Pistol Mk-2 10 65% 30% 140 40 Small Gun 8 10.5/sec 2250ms
Machine Pistol Mk-3 11 65% 30% 140 40 Small Gun 10 11.0/sec 2250ms
Machine Pistol Mk-4 12 65% 30% 140 40 Small Gun 13 11.5/sec 2250ms
Machine Pistol Mk-5 14 65% 30% 140 40 Small Gun 15 12.0/sec 2250ms
Machine Pistol Mk-6 15 65% 30% 140 40 Small Gun 18 12.4/sec 2250ms
Machine Pistol Mk-11 21 65% 30% 140 40 Small Gun 30 14.8/sec 2250ms
Machine Pistol Mk-12 22 65% 30% 140 40 Small Gun 33 15.3/sec 2250ms
Machine Pistol Mk-13 23 65% 30% 140 40 Small Gun 35 15.8/sec 2250ms
Machine Pistol Mk-14 24 65% 30% 140 40 Small Gun 38 16.3/sec 2250ms
Machine Pistol Mk-16 27 65% 30% 140 40 Small Gun 43 17.2/sec 2250ms
Machine Pistol Mk-19 30 65% 30% 140 40 Small Gun 50 18.7/sec 2250ms

RevolverEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Revolver 52 20% 50% 80 7 Small Gun 4 2.7/sec 250ms (M)
Revolver Mk-2 67 20% 50% 80 7 Small Gun 9 2.9/sec 250ms (M)
Revolver Mk-3 75 20% 50% 80 7 Small Gun 11 3.0/sec 250ms (M)
Revolver Mk-4 83 20% 50% 80 7 Small Gun 14 3.2/sec 250ms (M)
Revolver Mk-5 91 20% 50% 80 7 Small Gun 16 3.3/sec 250ms (M)
Revolver Mk-6 99 20% 50% 80 7 Small Gun 19 3.5/sec 250ms (M)
Revolver Mk-7 106 20% 50% 80 7 Small Gun 21 3.6/sec 250ms (M)
Revolver Mk-8 114 20% 50% 80 7 Small Gun 24 3.7/sec 250ms (M)
Revolver Mk-9 122 20% 50% 80 7 Small Gun 26 3.9/sec 250ms (M)
Revolver Mk-10 130 20% 50% 80 7 Small Gun 29 4.0/sec 250ms (M)
Revolver Mk-11 137 20% 50% 80 7 Small Gun 31 4.1/sec 250ms (M)
Revolver Mk-12 145 20% 50% 80 7 Small Gun 34 4.3/sec 250ms (M)
Revolver Mk-14 161 20% 50% 80 7 Small Gun 39 4.5/sec 250ms (M)
Revolver Mk-15 169 20% 50% 80 7 Small Gun 41 4.7/sec 250ms (M)
Revolver Mk-16 176 20% 50% 80 7 Small Gun 44 4.8/sec 250ms (M)
Revolver Mk-18 192 20% 50% 80 7 Small Gun 49 5.1/sec 250ms (M)

Revolver -Sniper-Edit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Revolver -Sniper- 38 70% 44% 120 6 Small Gun 6 1.8/sec 350ms (M)
Revolver -Sniper- Mk-2 49 70% 44% 120 6 Small Gun 11 1.9/sec 350ms (M)
Revolver -Sniper- Mk-3 55 70% 44% 120 6 Small Gun 13 2.0/sec 350ms (M)
Revolver -Sniper- Mk-4 60 70% 44% 120 6 Small Gun 16 2.1/sec 350ms (M)
Revolver -Sniper- Mk-5 66 70% 44% 120 6 Small Gun 18 2.2/sec 350ms (M)
Revolver -Sniper- Mk-6 72 70% 44% 120 6 Small Gun 21 2.3/sec 350ms (M)
Revolver -Sniper- Mk-11 100 70% 44% 120 6 Small Gun 33 2.7/sec 350ms (M)
Revolver -Sniper- Mk-14 117 70% 44% 120 6 Small Gun 41 3.0/sec 350ms (M)
Revolver -Sniper- Mk-16 129 70% 44% 120 6 Small Gun 46 3.2/sec 350ms (M)

Long BowEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Long Bow 32 100% 35% 220 - Small Gun 1 1.6/sec -
Long Bow Mk-2 41 100% 35% 220 - Small Gun 6 1.8/sec -
Long Bow Mk-3 46 100% 35% 220 - Small Gun 8 1.8/sec -
Long Bow Mk-4 51 100% 35% 220 - Small Gun 11 1.9/sec -
Long Bow Mk-5 56 100% 35% 220 - Small Gun 13 2.0/sec -
Long Bow Mk-7 65 100% 35% 220 - Small Gun 18 2.2/sec -
Long Bow Mk-10 80 100% 35% 220 - Small Gun 26 2.4/sec -
Long Bow Mk-11 84 100% 35% 220 - Small Gun 28 2.5/sec -
Long Bow Mk-12 89 100% 35% 220 - Small Gun 31 2.6/sec -
Long Bow Mk-14 99 100% 35% 220 - Small Gun 36 2.7/sec -
Long Bow Mk-20 128 100% 35% 220 - Small Gun 51 3.3/sec -

Wind BowEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Wind Bow 18x3 110% 30% 130 - Small Gun 5 1.0/sec -
Wind Bow Mk-2 23x3 110% 30% 130 - Small Gun 10 1.1/sec -
Wind Bow Mk-4 28x3 110% 30% 130 - Small Gun 15 1.2/sec -
Wind Bow Mk-5 31x3 110% 30% 130 - Small Gun 17 1.2/sec -
Wind Bow Mk-11 47x3 110% 30% 130 - Small Gun 32 1.6/sec -
Wind Bow Mk-12 50x3 110% 30% 130 - Small Gun 35 1.6/sec -
Wind Bow Mk-16 61x3 110% 30% 130 - Small Gun 45 1.8/sec -

Rifles Edit

BowgunEdit

Hunter class starts with Hunter's Bowgun.

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Hunter's Bowgun
(upgrades to Mk-2)
30 90% 50% 160 - Rifle 1 0.9/sec -
Bowgun 36 90% 50% 120 - Rifle 3 0.8/sec -
Bowgun Mk-2 46 90% 50% 120 - Rifle 8 0.9/sec -
Bowgun Mk-3 52 90% 50% 120 - Rifle 10 0.9/sec -
Bowgun Mk-4 57 90% 50% 120 - Rifle 13 0.9/sec -
Bowgun Mk-5 63 90% 50% 120 - Rifle 15 1.0/sec -
Bowgun Mk-6 68 90% 50% 120 - Rifle 18 1.0/sec -
Bowgun Mk-7 73 90% 50% 120 - Rifle 20 1.1/sec -
Bowgun Mk-8 79 90% 50% 120 - Rifle 23 1.1/sec -
Bowgun Mk-9 84 90% 50% 120 - Rifle 25 1.2/sec -
Bowgun Mk-10 90 90% 50% 120 - Rifle 28 1.2/sec -
Bowgun Mk-11 95 90% 50% 120 - Rifle 30 1.2/sec -
Bowgun Mk-12 100 90% 50% 120 - Rifle 33 1.3/sec -
Bowgun Mk-13 106 90% 50% 120 - Rifle 35 1.3/sec -
Bowgun Mk-14 111 90% 50% 120 - Rifle 38 1.4/sec -
Bowgun Mk-15 117 90% 50% 120 - Rifle 40 1.4/sec -
Bowgun Mk-16 122 90% 50% 120 - Rifle 43 1.5/sec -
Bowgun Mk-18 133 90% 50% 120 - Rifle 48 1.5/sec -
Bowgun Mk-20 144 90% 50% 120 - Rifle 53 1.6/sec -
Bowgun Mk-24 165 90% 50% 120 - Rifle 63 1.8/sec -
Bowgun Mk-25 171 90% 50% 120 - Rifle 65 1.8/sec -
Bowgun Mk-26 176 90% 50% 120 - Rifle 68 1.9/sec -
Bowgun Mk-27

181

90% 50% 120 - Rifle 70 1.9/sec -
Bowgun Mk-28 187 90% 50% 120 - Rifle 73 2.0/sec -
Bowgun Mk-29 192 90% 50% 120 - Rifle 75 2.0/sec -

Rapid BowgunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Rapid Bowgun 10 90% 30% 120 - Rifle 6 2.5/sec -
Rapid Bowgun Mk-2 13 90% 30% 120 - Rifle 11 2.7/sec -
Rapid Bowgun Mk-3 14 90% 30% 120 - Rifle 13 2.9/sec -
Rapid Bowgun Mk-6 19 90% 30% 120 - Rifle 21 3.3/sec -
Rapid Bowgun Mk-7 20 90% 30% 120 - Rifle 23 3.4/sec -
Rapid Bowgun Mk-11 26 90% 30% 120 - Rifle 33 3.9/sec -
Rapid Bowgun Mk-14 31 90% 30% 120 - Rifle 41 4.3/sec -
Rapid Bowgun Mk-15 32 90% 30% 120 - Rifle 43 4.4/sec -

Hunter's RifleEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Hunter's Rifle 44 115% 55% 145 6 Rifle 1 0.9/sec 300ms (M)
Hunter's Rifle Mk-2 57 115% 55% 145 6 Rifle 6 0.9/sec 300ms (M)
Hunter's Rifle Mk-3 63 115% 55% 145 6 Rifle 8 1.0/sec 300ms (M)
Hunter's Rifle Mk-4 70 115% 55% 145 6 Rifle 11 1.0/sec 300ms (M)
Hunter's Rifle Mk-8 96 115% 55% 145 6 Rifle 21 1.2/sec 300ms (M)
Hunter's Rifle Mk-9 103 115% 55% 145 6 Rifle 23 1.2/sec 300ms (M)
Hunter's Rifle Mk-11 116 115% 55% 145 6 Rifle 28 1.3/sec 300ms (M)
Hunter's Rifle Mk-12 123 115% 55% 145 6 Rifle 31 1.4/sec 300ms (M)
Hunter's Rifle Mk-14 136 115% 55% 145 6 Rifle 36 1.5/sec 300ms (M)
Hunter's Rifle Mk-15 143 115% 55% 145 6 Rifle 38 1.5/sec 300ms (M)
Hunter's Rifle Mk-16 149 115% 55% 145 6 Rifle 41 1.6/sec 300ms (M)
Hunter's Rifle Mk-17 156 115% 55% 145 6 Rifle 43 1.6/sec 300ms (M)
Hunter's Rifle Mk-26 215 115% 55% 145 6 Rifle 66 2.0/sec 300ms (M)

Assault RifleEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Assault Rifle 18 55% 50% 95 28 Rifle 5 6.0/sec 2750ms
Assault Rifle Mk-2 23 55% 50% 95 28 Rifle 10 6.6/sec 2750ms
Assault Rifle Mk-3 26 55% 50% 95 28 Rifle 12 6.9/sec 2750ms
Assault Rifle Mk-4 28 55% 50% 95 28 Rifle 15 7.2/sec 2750ms
Assault Rifle Mk-5 31 55% 50% 95 28 Rifle 17 7.5/sec 2750ms
Assault Rifle Mk-6 34 55% 50% 95 28 Rifle 20 7.8/sec 2750ms
Assault Rifle Mk-7 36 55% 50% 95 28 Rifle 22 8.1/sec 2750ms
Assault Rifle Mk-9 42 55% 50% 95 28 Rifle 27 8.7/sec 2750ms
Assault Rifle Mk-10 45 55% 50% 95 28 Rifle 30 9.0/sec 2750ms
Assault Rifle Mk-11 47 55% 50% 95 28 Rifle 32 9.3/sec 2750ms
Assault Rifle Mk-14 55 55% 50% 95 28 Rifle 40 10.1/sec 2750ms
Assault Rifle Mk-15 58 55% 50% 95 28 Rifle 42 10.5/sec 2750ms
Assault Rifle Mk-16 61 55% 50% 95 28 Rifle 45 10.8/sec 2750ms

Machine GunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Machine Gun 12 40% 55% 45 125 Rifle 7 12.0/sec 5500ms
Machine Gun Mk-2 15 40% 55% 45 125 Rifle 12 13.2/sec 5500ms
Machine Gun Mk-4 19 40% 55% 45 125 Rifle 17 14.4/sec 5500ms
Machine Gun Mk-5 21 40% 55% 45 125 Rifle 19 15.0/sec 5500ms
Machine Gun Mk-6 22 40% 55% 45 125 Rifle 22 15.6/sec 5500ms
Machine Gun Mk-11 31 40% 55% 45 125 Rifle 34 18.6/sec 5500ms
Machine Gun Mk-15 39 40% 55% 45 125 Rifle 44 21.0/sec 5500ms
Machine Gun Mk-20 48 40% 55% 45 125 Rifle 57 24.0/sec 5500ms

Sniper RifleEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Sniper Rifle 76 100% 60% 225 8 Rifle 6 0.4/sec 3250ms
Sniper Rifle Mk-2 98 100% 60% 225 8 Rifle 11 0.4/sec 3250ms
Sniper Rifle Mk-3 110 100% 60% 225 8 Rifle 13 0.5/sec 3250ms
Sniper Rifle Mk-5 133 100% 60% 225 8 Rifle 18 0.5/sec 3250ms
Sniper Rifle Mk-8 167 100% 60% 225 8 Rifle 26 0.6/sec 3250ms
Sniper Rifle Mk-11 201 100% 60% 225 8 Rifle 33 0.6/sec 3250ms
Sniper Rifle Mk-13 224 100% 60% 225 8 Rifle 38 0.7/sec 3250ms
Sniper Rifle Mk-15 247 100% 60% 225 8 Rifle 43 0.7/sec 3250ms
Sniper Rifle Mk-16 258 100% 60% 225 8 Rifle 46 0.8/sec 3250ms
Sniper Rifle Mk-25 361 100% 60% 225 8 Rifle 68 0.9/sec 3250ms

Shotguns Edit

ShotgunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Shotgun 16x4 80% 30% 65 8 Shotgun 1 1.2/sec 300ms (M)
Shotgun Mk-2 20x4 80% 30% 65 8 Shotgun 6 1.3/sec 300ms (M)
Shotgun Mk-3 23x4 80% 30% 65 8 Shotgun 8 1.3/sec 300ms (M)
Shotgun Mk-5 28x4 80% 30% 65 8 Shotgun 13 1.5/sec 300ms (M)
Shotgun Mk-6 30x4 80% 30% 65 8 Shotgun 16 1.5/sec 300ms (M)
Shotgun Mk-10 40x4 80% 30% 65 8 Shotgun 26 1.8/sec 300ms (M)
Shotgun Mk-11 42x4 80% 30% 65 8 Shotgun 28 1.8/sec 300ms (M)
Shotgun Mk-13 47x4 80% 30% 65 8 Shotgun 33 1.9/sec 300ms (M)
Shotgun Mk-14 49x4 80% 30% 65 8 Shotgun 36 2.0/sec 300ms (M)
Shotgun Mk-15 52x4 80% 30% 65 8 Shotgun 38 2.1/sec 300ms (M)
Shotgun Mk-22 68x4 80% 30% 65 8 Shotgun 56 2.1/sec 300ms (M)

Auto ShotgunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Auto Shotgun 13x10 80% 30% 25 24 Shotgun 4 4.5/sec 3000ms
Auto Shotgun Mk-2 16x10 80% 30% 25 24 Shotgun 9 4.9/sec 3000ms
Auto Shotgun Mk-3 18x10 80% 30% 25 24 Shotgun 11 5.1/sec 3000ms
Auto Shotgun Mk-6 24x10 80% 30% 25 24 Shotgun 19 5.8/sec 3000ms
Auto Shotgun Mk-7 26x10 80% 30% 25 24 Shotgun 21 6.0/sec 3000ms
Auto Shotgun Mk-11 34x10 80% 30% 25 24 Shotgun 31 6.9/sec 3000ms
Auto Shotgun Mk-12 36x10 80% 30% 25 24 Shotgun 34 7.2/sec 3000ms
Auto Shotgun Mk-13 38x10 80% 30% 25 24 Shotgun 36 7.4/sec 3000ms
Auto Shotgun Mk-23 57x10 80% 30% 25 24 Shotgun 61 9.6/sec 3000ms
Auto Shotgun Mk-26 63x10 80% 30% 25 24 Shotgun 69 10.3/sec 3000ms

Combat ShotgunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Combat Shotgun 14x4 70% 20% 65 16 Shotgun 6 3.6/sec 2500ms
Combat Shotgun Mk-2 18x4 70% 20% 65 16 Shotgun 11 3.9/sec 2500ms
Combat Shotgun Mk-3 20x4 70% 20% 65 16 Shotgun 13 4.1/sec 2500ms
Combat Shotgun Mk-4 22x4 70% 20% 65 16 Shotgun 16 4.3/sec 2400ms
Combat Shotgun Mk-5 24x4 70% 20% 65 16 Shotgun 18 4.5/sec 2400ms
Combat Shotgun Mk-6 26x4 70% 20% 65 16 Shotgun 21 4.6/sec 2500ms
Combat Shotgun Mk-7 28x4 70% 20% 65 16 Shotgun 23 4.8/sec 2500ms
Combat Shotgun Mk-8 30x4 70% 20% 65 16 Shotgun 26 5.0/sec 2500ms
Combat Shotgun Mk-11 37x4 70% 20% 65 16 Shotgun 33 5.5/sec 2500ms
Combat Shotgun Mk-12 39x4 70% 20% 65 16 Shotgun 36 5.7sec 2500ms
Combat Shotgun Mk-25 66x4 70% 20% 65 16 Shotgun 68 ? 2500ms

Big Guns Edit

Cheap Worn HMGEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Cheap Worn HMG 14 25% 55% 45 80 Big Gun 2 7.5/sec 4500ms
Cheap Worn HMG Mk-2 18 25% 55% 45 80 Big Gun 7 8.2/sec 4500ms
Cheap Worn HMG Mk-3 20 25% 55% 45 80 Big Gun 9 8.6/sec 4500ms
Cheap Worn HMG Mk-5 24 25% 55% 45 80 Big Gun 14 9.3/sec 4500ms
Cheap Worn HMG Mk-6 26 25% 55% 45 80 Big Gun 17 9.7/sec 4500ms
Cheap Worn HMG Mk-11 37 25% 55% 45 80 Big Gun 29 11.6/sec 4500ms
Cheap Worn HMG Mk-13 41 25% 55% 45 80 Big Gun 34 12.3/sec 4500ms
Cheap Worn HMG Mk-14 43 25% 55% 45 80 Big Gun 37 12.7/sec 4500ms
Cheap Worn HMG Mk-16 47 25% 55% 45 80 Big Gun 42 13.5/sec 4500ms

HMGEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
HMG 17 25% 60% 50 80 Big Gun 4 7.5/sec 4500ms
HMG Mk-2 22 25% 60% 50 80 Big Gun 9 8.2/sec 4500ms
HMG Mk-3 24 25% 60% 50 80 Big Gun 11 8.6/sec 4500ms
HMG Mk-4 27 25% 60% 50 80 Big Gun 14 9.0/sec 4500ms
HMG Mk-5 29 25% 60% 50 80 Big Gun 16 9.3/sec 4500ms
HMG Mk-11 45 25% 60% 50 80 Big Gun 31 11.6/sec 4500ms
HMG Mk-12 47 25% 60% 50 80 Big Gun 34 12.0/sec 4500ms

Chain GunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Chain Gun 11 45% 35% 80 220 Big Gun 8 16.5/sec 6500ms
Chain Gun Mk-2 14 45% 35% 80 220 Big Gun 13 18.1/sec 6500ms
Chain Gun Mk-4 17 45% 35% 80 220 Big Gun 18 19.8/sec 6500ms
Chain Gun Mk-11 29 45% 35% 80 220 Big Gun 35 25.5/sec 6500ms
Chain Gun Mk-26 53 45% 35% 80 220 Big Gun 73 37.9/sec 6500ms

Grenade LauncherEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Grenade Launcher 42 55% 100% 40 6 Big Gun 3 0.5/sec 700ms (M)
Grenade Launcher Mk-2 54 55% 100% 40 6 Big Gun 8 0.5/sec 700ms (M)
Grenade Launcher Mk-3 60 55% 100% 40 6 Big Gun 10 0.5/sec 700ms (M)
Grenade Launcher Mk-8 92 55% 100% 40 6 Big Gun 23 0.7/sec 700ms (M)
Grenade Launcher Mk-10 105 55% 100% 40 6 Big Gun 28 0.8/sec 700ms (M)
Grenade Launcher Mk-14 130 55% 100% 40 6 Big Gun 38 0.9/sec 700ms (M)
Grenade Launcher Mk-26 205 55% 100% 40 6 Big Gun 68 1.2/sec 700ms (M)

Rocket LauncherEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Rocket Launcher 95 80% 110% 40 3 Big Gun 7 0.2/sec 1000ms (M)
Rocket Launcher Mk-2 123 80% 110% 40 3 Big Gun 12 0.2/sec 1000ms (M)
Rocket Launcher Mk-5 166 80% 110% 40 3 Big Gun 19 0.3/sec 1000ms

(M)

Rocket Launcher Mk-6 180 80% 110% 40 3 Big Gun 22 0.3/sec 1000ms (M)
Rocket Launcher Mk-11 251 80% 110% 40 3 Big Gun 34 0.3/sec 1000ms (M)
Rocket Launcher Mk-15 308 80% 110% 40 3 Big Gun 44 0.4/sec 1000ms (M)
Rocket Launcher Mk-16 323 80% 110% 40 3 Big Gun 47 0.4/sec 1000ms (M)
Rocket Launcher Mk-26 465 80% 110% 40 3 Big Gun 72 0.5/sec 1000ms (M)

Gravity GunEdit

Name Dmg Dmg Air Dmg Armor Accu Ammo Skill required Rate Reload
Gravity Gun 105 100% 100% 120 1 Big Gun 11 3.0/sec 9000ms
Gravity Gun Mk-2 136 100% 100% 120 1 Big Gun 16 3.3/sec 9000ms

Gravity Gun Mk-3

152

100%

100%

120

1

Big Gun 18

3.4/sec

9000ms

Gravity Gun Mk-4

168

100%

100%

120

1

Big Gun 21

3.6/sec

9000ms

Gravity Gun Mk-5 183 100% 100% 120 1 Big Gun 23 3.7/sec 9000ms
Gravity Gun Mk-6 199 100% 100% 120 1 Big Gun 26 3.9/sec 9000ms
Gravity Gun Mk-8 231 100% 100% 120 1 Big Gun 31 4.2/sec 9000ms
Gravity Gun Mk-10 262 100% 100% 120 1 Big Gun 36 4.5/sec 9000ms
Gravity Gun Mk-11 278 100% 100% 120 1 Big Gun 38 4.6/sec 9000ms

Gravity Gun Mk-21

435 100% 100% 120 1 Big Gun 63 6.1/sec 9000ms
Gravity Gun Mk-22 451 100% 100% 120 1 Big Gun 66 6.3/sec 9000ms
Gravity Gun Mk-26 514 100% 100% 120 1 Big Gun 76 6.9/sec 9000ms

Weapon formulasEdit

The weapon value is based upon Mk-level, number of slots, and the weapon. Formula to follow soon.

A Weapon's damage increases by 15% of the base value per Mk-Level.

A Weapon's Firing Rate increases by 5% of the base value per Mk-Level.

If we count the base gun as "Mk-0", then the increases in damage, requirement, and firing rate, are linear with the upgrade.

Name Type Damage Skill Firing Rate Mk-Level When Ammo Empties in a Second Initial DPS Marginal DPS
Grenade - 30 + 15*N - - - -
Pistol Small gun 14 + 2.1*Mk 1 + 2.5*Mk 3 + 0.15*Mk Mk-47 42 2.1 + 0.40*N
Machine Pistol Small gun 8 + 1.2*Mk 3 + 2.5*Mk 9.6 + 0.48*Mk Mk-77 76.8 3.8 + 0.55*N
Laser Pistol Small gun 35 + 5.25*Mk 7 + 2.5*Mk 6.6 + 0.33*Mk MK-64 231.0 11.4 + 1.7*N
Revolver Small gun 52 + 7.8*Mk 4 + 2.5*Mk 2.7 + 0.135*Mk Mk-32 140.4 6.8 + 1.0*N
Revolver -Sniper- Small gun 38 + 5.7*Mk 6 + 2.5*Mk 1.8 + 0.09*Mk Mk-47 68.4 3.2 + 0.48*N
Long Bow Small gun 32 + 4.8*Mk 1 + 2.5*Mk 1.6 + 0.08*Mk N/A 51.2 2.6 + 0.40*N
Wind Bow Small gun (18 + 2.7*Mk)x3 5 + 2.5*Mk 1.0 + 0.05*Mk N/A 54 2.7 + 0.45*N
Bowgun Rifle 36 + 5.4*Mk 3 + 2.5*Mk 0.8 + 0.04*Mk N/A 28.8 ?
Rapid Bowgun Rifle 10 + 1.5*Mk 6 + 2.5*Mk 2.5 + 0.125*Mk N/A ? ?
Hunter's Rifle Rifle 44 + 6.6*Mk 1 + 2.5*Mk 0.9 + 0.045*Mk Mk-114 39.6 ?
Assault Rifle Rifle 18 + 2.7*Mk 5 + 2.5*Mk 6 + 0.3*Mk Mk-74 ? ?
Machine Gun Rifle 12 + 1.8*Mk 7 + 2.5*Mk 12 + 0.6*Mk ? Mk-189 144 ?
Sniper Rifle Rifle 76 + 11.4*Mk 6 + 2.5*Mk 0.4 + 0.02*Mk ? Mk-380 30.4 ?
Shotgun Shotgun (16 + 0.4*Mk)x4 1 + 2.5*Mk 1.2 + 0.06*Mk Mk-114 76.8 ?
Auto Shotgun Shotgun (13 + 1.95*Mk)x10 4 +2.5*Mk 4.5 + 0.225*Mk Mk-87 585 ?
Combat Shotgun Shotgun (14 + 2.1*Mk)x4 6 + 2.5Mk 3.6 + 0.18*Mk Mk-69 201.6 ?
Cheap Worn HMG Big Gun 14 + 2.1*Mk 2 + 2.5*Mk 7.5 + 0.375*Mk Mk-194 105 ?
HMG Big Gun 17 + 2.55*Mk 4 + 2.5*Mk 7.5 + 0.375*Mk Mk-194 127.5 ?
Grenade Launcher Big Gun 42 + 6.3*Mk 3 + 2.5*Mk 0.5 + 0.025*Mk MK-220 21 ?
Rocket Launcher Big Gun 95 + 14.25*Mk 7 + 2.5*Mk 0.2 + 0.01*Mk Mk-280 19 ?
Gravity Gun Big Gun 105 + 15.75*Mk 11 + 2.5*Mk 3 + 0.15*Mk Mk-0 315? ?

ModsEdit

Each weapon can have 1-6 mod slots and the more slots, the greater value. It is not possible to increase the number of mod slots.

Mods suffer from diminishing returns, meaning that the more of the same mod you place on a weapon, the less effective each new one will be.
Note: When upgrading a weapon, you lose the last mod. This is also the only way of "removing" existing mods.

Name Effect
Accuracy Increases accuracy rating by ?.
Ammo Increases ammo capacity by ?.
Anti Air Increases damage percentage against air by ?.
Anti Armor Increases damage percentage against armor by ?.
Damage Increases damage by 43%/28%/18%/12%/8%/5%. (Engineer 10) (Numbers not 100% accurate to the decimal values)
Fire Rate Increases fire rate by 63%45%/27%/19%/12%/8%. (Engineer 10) (Numbers not 100% accurate to the decimal values) NOTE: Unlike Auto Fire mods, Fire Rate mods always increase the rate of fire by the same amount displayed here.
Auto Fire Enables click-and-hold, to continue firing, like automatic guns, and increases fire rating by a fixed amount determined by the current rate of fire. (From a 200% increase at base 0.2 ROF (Rocket Launcher) to a 53% increase at both base 3 ROF (Pistol) and base 16.5 ROF (Chain gun)) Requires further testing.
Impact Knocks back enemies when hit. Higher level is assumed to knock enemies further back.

Leech
(rare)

Converts inflicted damage to wall HP.
Does not seem to have a fixed rate, but instead is based upon damage dealt.
Reloading Reduces reloading speed by ?.
Auto Reload Automatically reloads ammo when not firing. Only works for manual weapons - those marked with (M).

Proficiencies Edit

Weapon Type Accuracy Ammo Anti Air Anti Armor Damage Fire Rate Auto Fire Impact Leech Reloading Auto Reload
Machine gun Small gun Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Laser Pistol Small gun Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Bowgun Rifle Yes No Yes Yes Yes Yes Yes Yes Yes No No
Rapid Bowgun Rifle Yes No Yes Yes Yes Yes Yes Yes Yes No No
Hunter's Rifle Rifle Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Shotgun Shotgun Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Auto Shotgun Shotgun Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Gravity gun Big gun Yes No Yes Yes Yes Yes Yes Yes Yes No* Yes
  • Can be dropped or bought with this mod already inserted.

Proficiencies Edit

See also Elona Shooter/Classes
Weapon Rogue Hunter Sheriff Militia Sniper Ranger Duelist Noble Guardian
Small Guns Yes Yes No No* No Yes Yes Yes Yes
Rifles Yes Yes No Yes Yes No No Yes No
Shotguns No Yes Yes No No No No Yes Yes
Big Guns No No No Yes No Yes No Yes No
  • See Small Gun description under skills

Strategies by Weapon Type Edit

Shotguns

Shotguns are short-ranged weapons that fire bursts of multiple shots per trigger-pull. The normal shotgun and combat shotgun fire four by default, while the automatic shotgun fires ten. There is also a skill, Dr Holliday, that increases the number of shots per pull by 1 per skill level (max 5), and decreases accuracy. Note that this means that 5 points in Dr Holliday will more than double the amount of damage a normal shotgun or combat shotgun does. On the other hand, the auto shotgun only goes up by half. It's pretty much the shotgun of choice for Hunters (who do not get the skill). The effectiveness of shotguns is not based on *if* you hit, but *how many* hit - and it is extremely effective with debuff-per-hit skills (like Cripple), and doubly so when paired with an Auto Shotgun-wielding player, who can quickly spray the debuff across an entire wave of enemies. Accuracy is very important to shotguns, as they are by default very inaccurate and still fairly effective. Increasing accuracy focuses the shot group and ups overall damage significantly. As hireling weapons, shotguns are excellent for close-in defense against non-armored enemies. The sheriff is pretty much custom-built for the task, but any of the four options will work. If you are wielding a shotgun with a primary character, however, it's worth considering making yourself the main party armor-killer. Armored targets are generally quite large (except for the crusader, who is relatively slow, and at least not small) and shotguns can put out a *lot* of damage in a very short period of time if they don't have to worry about accuracy. Shotguns all have awful vs armor percentages by default, but a level 3 anti-armor mod will fix that handily, and can be well worth it. For similar reasons, primary-character shotguns are excellent at dealing with ogres, pterodactyls ('peters' in the Japanese wiki), and flying dragons. 


BowgunsEdit

Bowguns are long-ranged weapons that fire through enemies, potentially hitting multiple times. They function off of the rifle skill and are most effective in the hands of people with access to the Bow Mastery skill - hunters and nobles. As weapons with no reload time whatsoever, they see stronger than average benefits from firing rate boosts. In spite of this, the Rapid Bowgun does not seem to offer much over the original Bowgun. It fires three times as fast, does one third the damage, and has a worse armor penetration. It's more useful for suppression fire on bosses, for applying cripple-style effects, and for taking out particularly weak monsters like mosquitoes, but the inaccuracy from constant firing without stop will make it less effective overall. Additionally, if you are using the Bowgun as a primary character, there are a few interesting things to bear in mind. First, the bolt actually moves from the point you fired it to the target, which means that you may have to lead the target a bit. It takes longer to go further on the screen, but it's actually easier to hit them at that point, as their angle isn't changing much, and you only actually have to make sure that the paths intersect. Also, long range actually boosts your accuracy twice. Bolts fire by angle, rather than by point, and the targeting sight is smaller for bowguns as you go further out. Finally, it's worth noting that the ground and the sky are separated, as far as bolts are concerned. If your target point is over a spot of ground, the bolt that results will only hit ground targets. If it is over a point of sky, it will only hit air targets. It appears that the trees count as sky for this purpose. 


Explosive Big GunsEdit

First, if you want someone to fire explosive heavy, get someone with Da Bomb (ie, rangers or militia). Heavy weapon nobles should stick with HMGs and chain guns. (I find that Gravity Gun nobles work quite well considering they get automatic damage boosts while leveling up. After a certain level, they will surpass rangers that are using Da Bomb) Rocket launchers and grenade launchers, unlike basically every other weapon type, affect everything in a fairly large blast radius. They are also slow firing. This means, first of all, that they are excellent as a way to clear out large numbers of weak creatures - particularly all of those little mosquitoes - or deal overall damage to massed troops. It also means that despite their high damage numbers and 100% armor modifiers, they're not all that good at handling heavies. Reload speed and firing speed boosts may be in order - it's not like you need more accuracy, after all. Gravity guns are a special case. They do a lot of damage - spitting out a ball of "hurt the enemy very badly indeed" that takes it's sweet time to travel across the screen. They're *slow* to reload, and they don't take reload speed mods.

Reload Gravitygun

Who says?

The major benefit seems to be as a weapon swap for primary characters who are already focusing on heavy weapons. You can swap over and fire it quickly one time per fight, and it'll be reloaded for the next fight when you need it - like a super-grenade that never runs out. Be warned that switching to an explosive weapon as the primary damage dealer on your main character is not trivial. Unless you've been stockpiling firing rate 3 mods, and find one with a lot of mod slots, the firing rate on even the grenade launcher will immediately relegate you to "support character" status for the rest of your troops. If your troops (and their gear) are not adequate to the task, you will die very quickly. It's probably a better idea to make the switch gradually. Keep your HMG as a primary weapon, and include the grenade launcher or rocket launcher as a swap weapon that you pull out when appropriate. If, after that, you get to a point where you consistently have the firing rate up at a comfortable place, and you no longer need the HMG, excellent. That point will almost certainly be a while.


HMGs and Chain GunsEdit

The first thing to know about HMGs is that recoil matters. The second is that they reload *slow*. This means, first of all, that if you want to be effective with an HMG, you're going to spend a lot of time waiting for your reticule to shrink, and if you're using one at all, you're going to spend a fair bit of time watching that reload bar. Firing rate boosts are not going to help you much here. On the flip side, reload mods and the reload skill are your friends - not so much for the total percentage of time you'll spend reloading but because without the skill and mods you can have enemies that you weren't even on the board to begin with get most of the way to your sandbags before your weapon comes back online. Picking your reload times is key. Additionally, the importance of accuracy and recoil cooldown means that accuracy mods, accuracy skills and Cool skill (both skills available to everyone) are all quite valuable. The Burst skill is likewise significant here - like all weapon-type-specific skills - and the Ranger doesn't have it. If you want to play a heavy weapon Ranger, aim for the Explosive Big Guns. The focus on hitting the enemy again and again also increases the value of the Cripple skill - making the Militia particularly attractive for this weapon type. Chain guns are more of the same except that they have an interesting spin up/spin down feature. You cannot fire unless you're all the way spun up, and you can't reload unless you're all the way spun down. You need to hold down the fire button for a short while after reloading before it will begin to fire, and for most efficient usage, especially given the issues with recoil, you're going to need to keep it goosed so that it's spinning at a decent speed while you wait to recover or pick new targets. If you want to use a chaingun, it's a lot more efficient if you play with the sound on.


Manual reload guns

Holding space will reload between shots, even when using an auto fire mod. Attach some auto fire/fire rate and reload mods and you have a gun that shoots like a HMG and never has down time, very effective with shotguns.

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