Elements are different types of special damage properties that help determine what the damage dealt is. They ignore PV. Weapons can deal elemental damage with the correct attribute. Most types of elemental damage have a chance to inflict a status effect. Each element, except magic, has a breath attack and has at least one spell. There is a god who is in charge of elements, a spell that makes the target more vulnerable to the elements fire, cold, and lightning, a spell that does the opposite, and a spell that makes the target more vulnerable to the elements mind and nerve. You have a resistance against each element. Below is a table with the effects and flavor text for each element.
Note that for weapons that deal elemental damage, it appears that the higher the weapon's physical damage, the more the elemental damage will deal. For example, a 3d5 claymore that does "It deals cold damage ###" will deal significantly less cold damage then the same claymore at 3d15. This was tested on multiple sandbagged characters, but not with all elements.
Boss monsters have a chance to resist status-inflicting damage, which scales greatly with their level. For example, level 8 boss has 20% chance to resist confusion, while level 18 boss has 90% chance.
|Element||Effects||Weapon damage message||Active death message||Passive death message|
|fire||Can cause fire on ground tiles. Can destroy non-fireproof items not protected by fireproof blanket. Weak against wet targets.||is burnt.||burns it to death.||is burnt to ashes.|
|cold||Can destroy any items not protected by a coldproof blanket. Seems to more frequently target potions than other items||is frozen.||transforms it to an ice sculpture.||is frozen and turns into an ice sculpture.|
Can paralyze for about one turn only but bypasses protection from paralysis-negating equipment. Damage is double on units with "wet" status effect.
|is shocked.||electrocutes it to death.||is struck by lightning and dies.|
|darkness||Can cause blindness.||is struck by dark force.||lets the depths swallow it.||is consumed by darkness.|
|mind||Can cause confusion. Resistance to it seems to protect from sanity-affecting attacks.||suffers a splitting headache.||completely disables it.||loses its mind and commits suicide.|
|poison||Can cause poisoning.||suffers from venom.||kills it with poison.||is poisoned to death.|
|nether||Absorbs HP.||is chilled by infernal squall.||entraps him into the inferno.||goes to hell.|
|sound||Can cause confusion. Resistance to it also lowers the chance of being dimmed.||is shocked by a shrill sound.||shatters it to atoms.||resonates and breaks up.|
|nerve||Can paralyze.||'s nerves are hurt.||destroys its nerves.||dies from neurofibroma.|
|chaos||Can cause random status effect(s).||is hurt by chaotic force.||lets the chaos consume it.||is sucked into a chaotic vortex.|
|magic||All hexes in the game are related to this element. Resistance to it is rare among enemies.||is wounded.||kills it.||is killed.|
|cut||Causes bleeding.||gets a cut.||is cut into thin strips.||dies from loss of blood.|