Dungeons are places on the world map where you can go adventuring. Many of them can be reset, which means that they are re-randomized and moved, and all of their contents disappear. Their danger levels and titles are as follows:
In them are monsters which have levels around the dungeon's level. Dungeons have different floors separated by stairs, which you can not take or steal. Most dungeons are filled with sampling spots, and random objects. Some dungeons with randomly generated floors, such as Puppy Cave, no longer spawn sampling spots. They have 3-6 floors, and at the bottom of each dungeon there is a boss which is a higher level than normal, whose name is bracketed by <> (e.g., "<goblin>"). The boss will be announced when you enter the bottom level, to give you a chance to retreat if you think it's too tough. If you leave the bottom level before the boss is slain it will disappear, so if you want to kill it you'll be unable to retreat up the stairs during the middle of a battle to rest and heal. If the boss is slain by yourself or something else, you will have a bejeweled chest placed at your feet (more on that later), a scroll of return, a random spellbook, some gold and Platinum Coins, and possibly some small medals. The boss will always drop a corpse and card, and all of its equipment. Further, killing the boss will increase your dungeon rank and fame.
There are several predetermined/static dungeons which cannot be reset (hence leaving items in them is safe). These are:
|Lesimas||1||45||<Zeome> the false prophet; <Orphe> the chaos child|
|Yeek Cave||5||1||Yeek chief|
|Tower of Fire||15||<Quruiza> the red-eyed Deceiver; <Corgon> the steel dragon|
|Ancient Castle||17||<Wynan> the lord of Ancient Castle|
|Pyramid||20||2||<Tuwen> the master of the pyramid|
|Minotaur's Nest||23||<Ungaga> the minotaur king|
|Crypt of the Damned||25||6||<Issizzle> the dark abomination|
|Dragon's Nest||30||<Vesda> the fire dragon|
|The Void||*||∞||Random every 5 levels|
|Fort of Chaos (Beast)||666 **||1||<Frisia> the cat queen|
|Fort of Chaos (Collapsed)||666 **||1||<Azzrssil> the impure|
|Fort of Chaos (Machine)||666 **||1||<Utima> the destroyer of Xeren|
*The Void has no official danger level
**The effective danger level of Forts of Chaos for opening bejeweled chests and mining is around 25, not 666.
This gives you a rough idea of what monsters you will face while in the dungeon, however only the end boss has a level near high danger levels. Example: A level 180 dungeon will have a boss around that level, but you should be able to navigate through it without a problem if you can take on level 50+ monsters.
Further, a higher danger level will give better rewards for mining, and opening bejeweled chests in them will give more gold and equipment made from better material. Thus, when you get a bejeweled chest in a low danger level dungeon you shouldn't open it immediately, but should instead save it, bring it to a higher danger level dungeon, and open it there. Note that for the purpose of opening chests the Forts of Chaos have an effective danger level of 25, not 666. NOTE: In Elona+ the danger level of where you open a chest has no influence on the amount of gold of material type; rather, this is predetermined by the danger level of the dungeon where it was generated.
Alternatively, you could hoard all of the bejeweled chests in your home, wait to have a Lucky Day buff after you sleep (+777 luck), and then open all the chests. You'll get less gold and equipment made from lesser material, but the equipment attributes will likely be better, and all equipment save for godly artifacts can have their material improved via blessed scrolls of change material.
A Sudden Diastrophism Hits the ContinentEdit
This message will randomly show up on the status message box. It means that all of the dungeons have been reset, and that all portable shelters placed on the world map have been lost. You can also do this by using the Statue of Opartos[sic].
Also, the type of object dropped by mining varies based on the type of dungeon: