Fighting with multiple weapons is a matter of equipping weapons to all your hand slots. Each weapon will have an increasing penalty to hit (for example, an Asura with four weapons may have -20% to hit for the second weapon, -40% for the third and -60% for the fourth). Dual wielding will also lower the success rate of casting spells.
To avoid any further penalties, your main hand (first hand slot) can be normal (up to 4.0s) and your offhand weapons must be light (up to 1.5s). If a weapon weighs more than that, then that weapon will take a penalty to hit. Wielding a heavy weapon (4.0s or heavier) gives an insurmountable penalty. Wielding a normal weapon (1.5s to 4.0s) in your off hand, gives a large penalty but may be overcome by a skilled character.
It is impractical to fight with multiple weapons without the dual wield skill, as the penalty for the off hand weapon is very large.
If you have more than two hands, you can wield a shield in one of your hands and the game will ignore the weight restrictions. This will, however, start to train the Shield skill instead of Dual Wield, and you will no longer hit multiple times with each weapon.
#dualwill increase Dual Wield by 1 level and train its potential.
|Strength||Tactics · Two Hand · Weight Lifting · Long Sword · Axe · Martial Arts · Scythe|
|Constitution||Healing · Mining · Shield · Heavy Armor · Medium Armor · Carpentry · Blunt · Polearm · Stave|
|Dexterity||Lock Picking · Dual Wield · Light Armor · Evasion · Tailoring · Pickpocket · Jeweler · Disarm Trap · Short Sword · Bow · Crossbow · Throwing|
|Perception||Stealth · Sense Quality · Detection · Fishing · Eye of Mind · Greater Evasion · Marksman · Firearm|
|Learning||Literacy · Memorization · Alchemy · Anatomy · Gardening · Cooking · Gene Engineer|
|Will||Magic Capacity · Faith · Traveling · Riding|
|Magic||Meditation · Casting · Magic Device · Control Magic|
|Charisma||Negotiation · Investing · Performer|
|Speed||Swimming · Traveling (Elona+)|