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Older versions Edit

Versions Date range
1.80 - 7/16/2018 -
1.70 - 1.79 7/24/2017 - 7/7/2018
1.60 - 1.69 7/18/2016 - 6/25/2017
1.50 - 1.59 9/23/2015 - 6/18/2016
1.40 - 1.49 10/5/2014 - 9/6/2015
1.30 - 1.39 10/27/2013 - 8/31/2014
1.20 - 1.29 5/19/2013 - 9/29/2013
1.10 - 1.19 9/12/2012 - 4/29/2013
1.00 - 1.09
0.63 - 0.99

1.80Edit

7/16/2018

[Changes and additions]
  • Made slight changes to the sprites of some NPCs.
  • Made it possible to irreversibly switch the game mode of an existing save to an easier one. Added a new map and new unique NPC to southern edge of North Tyris.
  • Added 1 new item. Added the item fusion recipe to make it.
  • Made strength of Choked status ailment [have a chance of] decreasing every turn.
    • When it reaches 0 or below and the character is still alive, then the status ailment is cured.
    • NPCs will bash only if the strength of Choke is above a certain threshold. Decreased base damage for bash.
    • Characters will now take Choke damage only if the strength of Choke is above a certain threshold. The damage is no longer a fixed value, and is now Constitution-dependent.
    • Groundwork for a Choke attack.
  • When getting doused in a potion or stepping into a puddle made by one, it now increases satiety and hydration by only 1/5 of the original values. This should be useful in some situations.
  • Decreased the amount of hydration gained from drinking water sources like fountains. The hydration gain is now the same as that for potions.
  • Hydration now decreases to the point where there is no status indicator when producing urine, no matter how high the hydration was before that.
  • Added an option in the settings to turn off waste matter generation.
    • NB: "Block dust generation".
    • When off, it stops the generation of vomit when vomiting, ranch animals no longer produce shit, and urine is no longer produced when Marking is used or a character wets himself.
    • This is for people who found it too gross even as a game.
    • It does not turn off their random generation, so guards will still want other people's shit by fair means or foul sometimes.
[Fixes]
  • Fixed the crash that sometimes occurred when leaving the current map.
  • Fixed the shop's item sale limit and the experience bonus earned by setting the limit not working when the player character is not in the shop.
  • Fixed not being able to use the Resurrection spell on the dead even after changing maps.
  • Fixed the sound effect for attacking getting played for slip damage like poison and bleed when the options under Attack Animation have been turned on.


1.80: detailed changelogEdit

[New Act I map]
  • Devil Cape
    • Located east of the North Tyris south border checkpoint, in an area that was previously empty.
    • No background music here, only ambient sound effects.
    • Talk to Bysymlha to change your game mode.
    • The following game mode changes are possible:
    • Abnormal -> Loss -> Natural -> Essential -> Overdose -> Purge
    • Intermediate game modes can be skipped, but game modes on the right can not be switched to a more difficult one on the left.
    • There is no auto-save for this so you can still [close the game without saving then] load if you picked the wrong choice, but do note that if the original game mode had a game loading penalty it will get applied.
[New unique NPC]
  • <Bysymlha> the amber eyes
    • Level 66 imp. Float bit flag.
    • Uses Abyss in the eye, Eye of Illusion, Eye of brainwashing, and Nether Breath.
[New item]
  • encount canceller
    • A potion that is not randomly generated. Can be made with item fusion.
    • Using it as a 't'ool will prevent monster ambushes on the world map.
    • It will not prevent other encounters like rogue attacks and wandering vendors.
    • Using another encount canceller while one is already in effect will not add their remaining number of turns; it will be set to 100 again.
    • Is a poison when quaffed.

Start a Discussion Discussions about Changelog (Elona+)

  • Bug in 1.80 crashes your game when moving or entering certain dungeon floors.

    5 messages
    • I'm the previous commenter,i doubt it has anything to do with food rotting,i could exit the same map now with and without rott...
    • Updating elona should never require a reboot, so that wouldn't be it. I looked further into the issue here and it was indeed (at least in...
  • Elona+ Graphics

    3 messages
    • E+ should have all the stuff that Elona did. The only difference would be the PCC parts, which have a different magnification option that ma...
    • For those coming very late to the party, the graphics pack is now distributed directly from the official Elona website: http://ylvania.org/en/elona