Older versions Edit

Versions Date range
1.80 - 7/16/2018 -
1.70 - 1.79 7/24/2017 - 7/7/2018
1.60 - 1.69 7/18/2016 - 6/25/2017
1.50 - 1.59 9/23/2015 - 6/18/2016
1.40 - 1.49 10/5/2014 - 9/6/2015
1.30 - 1.39 10/27/2013 - 8/31/2014
1.20 - 1.29 5/19/2013 - 9/29/2013
1.10 - 1.19 9/12/2012 - 4/29/2013
1.00 - 1.09
0.63 - 0.99



[Changes and additions]
  • Added 4 new types of random Nefia.
  • Made the types of monsters that spawn within random Nefia dependent on their type. Human, metal, god-types and random unique NPCs can spawn in every type.
  • Life attribute can now be raised with AP. 10 Life costs base Life x 2 + 300 AP. It costs an additional 300 AP for characters with the cArmour bit flag, and an additional 800 AP for cMetal. It cannot be raised when base Life is 300 or greater.
  • Added 6 new bird NPCs.
  • Added another 2 new NPCs.
  • Added 4 new items.
  • Added 1 new item fusion recipe.
  • Most food items no longer disappear when thrown if they don't get eaten by the target. This holds true even if they miss their target. Tofu and soybean, which are primarily attack items, are now reusable. Natto, butter, and yoghurt are exceptions, and will disappear when thrown.
  • Breakfast event will now recover hydration.
  • Instead of activating when the player's HP is less than half, Tactical Heal's Healing Rain will now activate when any character in the player's party has less than half HP left.
  • Characters other than the player will no longer change their target for 3 turns when Provoked, even if they get attacked. Unless, of course, that target is no longer on the map.
  • Pets no longer eat off the ground during Party Time!.
  • Fixed some descriptions.
  • Fixed throwing a stack of food items reducing that stack by 2.
  • Fixed the crash that occurred when attempting to draw an undead that has been remodeled with <Part time worker> the red sword's figure.
  • Fixed purge mode not actually having a 1% minimum for all potentials.

1.83: detailed changelogEdit

[New types of random Nefia]
  • Nest
    • Mining will yield shit, egg, jerky, and rarely something fossil.
    • Harvesting will yield animal-type materials more often.
  • Cemetery
    • Mining will yield large bouquet, rag doll, coffin, and rarely book of resurrection.
    • Harvesting will yield plant-type materials more often.
  • Mine
    • Mining will yield clay, sulfur, black crystal, and rarely stardust.
    • Harvesting will yield ore-type materials more often.
  • Lake
    • Mining will yield ores.
    • Harvesting will yield liquid materials more often.
[Races that spawn in random Nefia]
  • The NPCs that spawn are determined by race. They were split up so that each type of Nefia has a roughly equal number of races in it; whether it felt like they belonged or not was secondary to that.
  • Cave: 8 races
    • beast, yeek, kobold, orc, goblin, bear, bacteria, medusa
  • Forest: 8 races
    • horse, bird, beetle, mandrake, sheep, ent, dinosaur, fairy
  • Tower: 7 races
    • drake, cupid, armor, mazin, eye, hand, asura
  • Forest: 7 races
    • giant, machine, behicle, lizardman, quickling, mutant, piece
  • Nest: 8 races
    • dragon, wasp, spider, snake, worm, largeanimal, minotaur, rabbit
  • Cemetery: 7 races
    • wisp, imp, ghost, skeleton, zombie, lich, cat
  • Mine: 7 races
    • golem, rock, bat, slime, rat, dog, harpy
  • Lake: 7 races
    • seamonster, shell, frog, yith, snail, mushroom, spirit
[New items]
  • butler's diary
    • Low chance of getting randomly generated and purchasable with music tickets.
  • something fossil
    • Obtained only by mining. Lv and thus sell price increases with danger level.
    • In the future, you will be able to regenerate NPCs from the fossils [with their level] dependent on the fossil's Lv, and fossils will count towards a museum's score.
  • sulfur
    • Obtained only by mining in mine Nefia. Used in item fusion.
  • clay
    • Obtained only by mining in mine Nefia. Used in item fusion.
[New item fusion recipes]
  • sulfuric
    • Creates 8 blessed bottles of sulfuric.
  • Under development
    • NB: Japanese name is Regenerate Creature (unimplemented).
    • Not yet implemented. Nothing will happen.
  • Under development
    • NB: Japanese name is Pottery (under development).
    • Not finished yet. Wood craft/stone craft, but for clay. Stove does not get consumed.
    • The repertoire of items producible and their sell price increases with skill level.
    • Will only produce 4 types of items for now, and will only produce open pots early on. Their sell price will increase with skill level though.
    • Will make things like bisque dolls and haniwa in the future.
  • Under development
    • NB: Japanese name is Barrel bomb (unimplemented)
    • Not yet implemented. Nothing will happen.
[New NPCs]
  • butler
    • Level 10 mazin. Not randomly generated. Joins you as a pet after reading butler's diary. Suitable for riding.
    • Healing Rain on low health. Uses Concentration, Regeneration, and when the enemy's power gauge is 90% or above, Pressure.
  • old butler
    • mazin with a base level of 1. Secret character. No cHorse bit flag. Clash Rush on low health.
    • Uses Dancing Wire, Zero shoot, Speed, and Feather.
  • inconeet
    • Level 15 bird. Uses Incognito and idle during its turn.
  • arrow duck
    • Level 44 bird. Floats. Uses Eye of Insanity and Insult.
  • yokoshima enaga
    • Level 71 bird. Floats. Cure of Eris on low health.
    • Magic Dart, Darkness Bolt, Eye of brainwashing, and Bewitch.
  • forest assassin
    • Level 128 bird. Floats. Shadow Step, Eye of Illusion, Space retention, decapitation.
  • fallen bird
    • Level 142 bird. Bonus to Riding skill. Hyper Dash, Continuous attacks.
  • peace maker
    • Level 163 bird. Floats. Nuclear Fire, Cowering Smile.



[Changes and Additions]
  • Added 1 new map for Act III.
  • Added 1 new Act III sub quest.
  • Added 4 new NPCs.
  • Managed to get permission, so restored the art on the ground of the mansion of younger sister.
  • Added 3 new special actions. 1 of them can be learned by the player.
  • Using Resolution Hand will now give a small amount of Alchemy experience.
    • When using it after Touch of Sleep, there is now another chance to put the target to sleep after applying the additional damage from this move.
    • When using it after Touch of Weakness on a unique NPC, the additional damage will now get applied instead of getting negated.
  • Made it possible to throw all food items.
    • When food items that don't have special effects are thrown and hit hungry characters, they will get eaten within that turn.
    • When this happens, there is a chance that 10 turns of Dyspnea will be applied to that character. When throwing mochi at characters other than the player character, this effect will take precedence over the chance of applying Choked.
    • If the food item hits a character who isn't hungry, it will deal weight-dependent damage.
    • Like natto, food items thrown will disappear whether they hit their target or not. Chestnuts are the only exception to this rule.
    • This feature can be used to feed NPCs cursed or poisoned food, or to shove food down the throats of pets who are slow to eat.
    • Or you could pretend to be a certain plumber and defeat enemies by throwing turtles and vegetables at them.
    • You can also change the sex of non-pet NPCs by throwing forbidden meat at them.
  • Added Dyspnea status ailment as a milder version of Choked. Made the status ailment display for the Japanese version slightly wider to accommodate the longer name.
    • Dyspnea will not disable actions, but the character will stagger while moving and also take damage over time.
    • Choked will now disable all actions and also do damage over time.
  • Fixed the (Need sleep) item attribute.
  • Fixed Choked status ailment not going away even when the status ailment's strength has decreased naturally with time to the point that the character is able to breathe.

1.82: detailed changelogEdit

[New Act III sub quest]
  • <Karavika>
    • NB: Mission from Karavika Lv150.
    • Can be done once on the 30th of every month at any time of the day.
    • BGM on the quest map is picked out of a list of 5.
    • Number of types of enemies and their spawning patterns increase with the number of turns passed.
    • Clearing it for the first time will award the player with the <Melodyus>.
    • The reward for the second time onwards is a jewel of tear of god. 4 possible equipment attributes.
[New Act III map]
    • Southwest of Zaile.
    • Has a large number of enemies and not much else. 3 small medals.
    • Might add a minor event here in the future.
[New NPCs]
  • oblivion beast
    • Level 188 servant. Not randomly generated. Floats. Heal Critical on low health.
    • Uses Eye of dimness, Shadow Step, and Memory Poison.
  • vestiges
    • Level 1 ghost. Not randomly generated. Does nothing.
  • S boy
    • Base level 1, karune. Secret character. Suitable for riding.
    • Heal Critical on low health.
    • Uses Eye of dimness, Blame Pain, and Thread of Innervation.
  • little boy
    • Level 6 karune. Randomly generated neutral NPC. Suitable for riding.
    • Will have evolutions in the future. No special actions.
    • The counterpart of the little girl, but cannot be chosen as the starting pet as that might take away the shock factor of that option.
[New special actions]
  • Memory Poison
    • Deals poison damage to the target. (Strength of poison status ailment inflicted is low and of a fixed value.)
    • Temporarily decreases the target's attributes by 50 each. Does not decrease the attributes of unique NPCs.
    • Does not deal much damage, but lowering Speed and maximum HP (due to the decrease in Constitution) makes it a deadly one-two punch.
    • Maile and Nagarew will now use this instead of Data Delete.
  • Data Delete
    • Used to be a temporary special action, but is now a gauge attack that procs off Memory Poison. Does not deal damage.
    • Permanently decreases the attributes of the target by 1, and sets power gauge to 0 if it is 1 or above. Cannot be avoided by any means.
  • Send throw
    • Learned when leveling up and Throwing skill is 40 or above and Dexterity is 60 or above. Also learned when leveling up when Jiu-jitsu feat has been acquired and Dexterity is 60 or above.
    • Teleports the target but will work even if the target is prevented from teleportation. Will fail, however, if the target is afflicted with Immobility status ailment.
    • If the target NPC is currently targeting a character, the NPC will get moved to a tile that is the NPC's preferred distance from its target.
    • If the target NPC is not targeting another character, the NPC will get moved a tile so that its distance from the player is its preferred distance from targets.
    • The NPC will get placed on nearby tile if there is already another character on it.
    • Does not deal damage to the target. Resets the chain counter to 0.
    • You can use this to reset combos to remove the damage penalty, send slow pets to their targets, or toss aside NPCs in your way.



[Changes and additions]
  • Added 6 new Act III NPCs. They spawn only in the wilderness of the new world map.
  • Doubled the [number] of potions that can be quaffed before reaching the satiety limit and vomiting.
  • Items with a cooldown of 24 hours and longer will now require the player to sleep at least once before they can be reused.
    • Also, [items] that require the player to sleep once before they can be used again after visiting the Deep-sea castle will now display (Need Sleep) in their name.
  • Decreased the base power and SP cost of Violent Garden.
  • Increased the base size of goldfish, as the smaller ones were weighing 0.0s and had a size of 0cm.
  • Added a new door sprite - a single door. They are available as an option on the house board's "Change door type".
  • Fixed the code for extending the expiry date of fish on water tiles not being able to handle fish in the player's inventory, causing a crash. A couple of ways to avoid this in 1.80 is to put fish in the 4-dimensional pocket, cook them, or let them rot.
  • Fixed not obtaining the lump sum of money, bonus skill points, and special actions when switching the game mode to purge.
    • Updating the game will award these bonuses to all existing purge mode save files - this applies to games that were purge mode to begin with and those that were switched to purge mode during gameplay.
  • Fixed [astral light pen copies of] a certain unique NPC getting rendered unconscious by a story event every turn.

1.81: detailed changelogEdit

[New NPCs]
  • rabbit
    • Level 27 rabbit. Non-hostile. No special actions.
  • fox
    • Level 28 dog. Non-hostile. No special actions.
  • rat
    • Level 20 rat. Non-hostile. No special actions. Is a different NPC from an existing monster.
  • boar
    • Level 49 largeanimal. Non-hostile. No special actions.
  • wolf
    • Level 55 dog. Homing AI. No special actions.
  • lion
    • Level 60 cat. Homing AI. No special actions. Is a different NPC from an existing monster.



[Changes and additions]
  • Made slight changes to the sprites of some NPCs.
  • Made it possible to irreversibly switch the game mode of an existing save to an easier one. Added a new map and new unique NPC to southern edge of North Tyris.
  • Added 1 new item. Added the item fusion recipe to make it.
  • Made strength of Choked status ailment [have a chance of] decreasing every turn.
    • When it reaches 0 or below and the character is still alive, then the status ailment is cured.
    • NPCs will bash only if the strength of Choke is above a certain threshold. Decreased base damage for bash.
    • Characters will now take Choke damage only if the strength of Choke is above a certain threshold. The damage is no longer a fixed value, and is now Constitution-dependent.
    • Groundwork for a Choke attack.
  • When getting doused in a potion or stepping into a puddle made by one, it now increases satiety and hydration by only 1/5 of the original values. This should be useful in some situations.
  • Decreased the amount of hydration gained from drinking water sources like fountains. The hydration gain is now the same as that for potions.
  • Hydration now decreases to the point where there is no status indicator when producing urine, no matter how high the hydration was before that.
  • Added an option in the settings to turn off waste matter generation.
    • NB: "Block dust generation".
    • When off, it stops the generation of vomit when vomiting, ranch animals no longer produce shit, and urine is no longer produced when Marking is used or a character wets himself.
    • This is for people who found it too gross even as a game.
    • It does not turn off their random generation, so guards will still want other people's shit by fair means or foul sometimes.
  • Fixed the crash that sometimes occurred when leaving the current map.
  • Fixed the shop's item sale limit and the experience bonus earned by setting the limit not working when the player character is not in the shop.
  • Fixed not being able to use the Resurrection spell on the dead even after changing maps.
  • Fixed the sound effect for attacking getting played for slip damage like poison and bleed when the options under Attack Animation have been turned on.

1.80: detailed changelogEdit

[New Act I map]
  • Devil Cape
    • Located east of the North Tyris south border checkpoint, in an area that was previously empty.
    • No background music here, only ambient sound effects.
    • Talk to Bysymlha to change your game mode.
    • The following game mode changes are possible:
    • Abnormal -> Loss -> Natural -> Essential -> Overdose -> Purge
    • Intermediate game modes can be skipped, but game modes on the right can not be switched to a more difficult one on the left.
    • There is no auto-save for this so you can still [close the game without saving then] load if you picked the wrong choice, but do note that if the original game mode had a game loading penalty it will get applied.
[New unique NPC]
  • <Bysymlha> the amber eyes
    • Level 66 imp. Float bit flag.
    • Uses Abyss in the eye, Eye of Illusion, Eye of brainwashing, and Nether Breath.
[New item]
  • encount canceller
    • A potion that is not randomly generated. Can be made with item fusion.
    • Using it as a 't'ool will prevent monster ambushes on the world map.
    • It will not prevent other encounters like rogue attacks and wandering vendors.
    • Using another encount canceller while one is already in effect will not add their remaining number of turns; it will be set to 100 again.
    • Is a poison when quaffed.

Start a Discussion Discussions about Changelog (Elona+)

  • Bug in 1.80 crashes your game when moving or entering certain dungeon floors.

    5 messages
    • I'm the previous commenter,i doubt it has anything to do with food rotting,i could exit the same map now with and without rott...
    • Updating elona should never require a reboot, so that wouldn't be it. I looked further into the issue here and it was indeed (at least in...
  • Elona+ Graphics

    3 messages
    • E+ should have all the stuff that Elona did. The only difference would be the PCC parts, which have a different magnification option that ma...
    • For those coming very late to the party, the graphics pack is now distributed directly from the official Elona website: