Changelog (E) Edit

Version 1.16

Version number has been incremented due to internal changes. This is a beta version that builds on ver 1.14fix. Development on features like pet AI that were supposed to be implemented in ver 1.15 will take priority.

[Changes and additions]
  • Made changes to how gamepad control is set up.
  • Fixed the calculation for door bashing.
  • Added the Void, a bottomless dungeon.
  • Going up and down stairs will now cost some stamina.
  • Fixed the crash that occurred when putting platinum and gold pieces into the 4-Dimensional Pocket.
  • Fixed events not having occurred when exiting the game normally with saving immediately after an event occurs.
  • Fixed enemies getting hexed more easily the higher their starting levels are (applies to unique monsters and bosses).
  • Fixed save data compatibility issue.
  • Fixed new area data not getting reflected if updating from the previous version.
  • Another fix for items other than spellbooks falling apart when spellbook reading fails.
  • Fixed some graphical glitches.

Special thanks: everyone!

Changelog (J) Edit

Version 1.16


  • ゲームパッドの設定動作の変更。
  • ドアへの体当たりの処理と計算の変更。
  • 底なしのダンジョン「すくつ」を追加。
  • 階段の上り下りをすると多少スタミナが減るように。
  • プラチナ硬貨や金貨を四次元ポケットに入れると異常終了するバグの修正。
  • イベント発生直後にセーブして終了すると、再開した時にイベントが実行されないことがあるバグの修正。
  • 敵の生成レベル(ユニークやボスなど)が高いほど逆にHEXがかかりやすくなっていたバグの修正。
  • セーブデータの互換性の問題の修正。
  • 前のversionからアップデートする際、新エリアの情報を正しく反映するように。
  • 魔法書の解読に失敗すると、魔法書以外のアイテムが塵になるバグの再修正。
  • 幾つかのグラフィックのグリッチを修正。

Thanks! みなさん

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